POIs Flush With Surrounding Landscape

You can graduate terrain within a POI ... to get a gentle slope
Yes. I was thinking specifically of ways to camoflauge that glaringly obvious dais comprising the base, essentially, of the POI as opposed to decorations, e.g. hedges. If something can be done via RWG to blend affected POIs with the surrounding landscape, that would be grand. If not, I'd definitely want to find a way to camoflauge it on any POI created in the editor, though I doubt there is one. Raising the ground around it in the editor is obviously not foolproof if the example's is showing when rendered in wilderness areas.

 
If not, I'd definitely want to find a way to camoflauge it on any POI created in the editor, though I doubt there is one. Raising the ground around it in the editor is obviously not foolproof if the example's is showing when rendered in wilderness areas.


Yep, you're at the root of the issue now.

In the Prefab Editor we can raise and lower ground surrounding our buildings by raising/lowering terrain blocks. If we want a terrain block to be 80% of its total height, we can do that, but...

The trouble is we don't know what height RWG will be at. If it's at 50% of the block, then we'll have a 30% ledge instead of the 50% ledge we would normally have. If RWG is at 100% then we'll have a 20% trough. Since RWG processes last, it has to be the source of smoothing. Since RWG shouldn't assume it can smooth a POI's blocks, then RWG is going to have to plan for an appropriate amount of space around the POI and will have to look at the POI's edges. -- And that's for Wilderness POIs.

Within settlements, the Tile system rules and you shouldn't see this issue unless the Tile creator was messing with heights of terrain blocks. That would likely be a bug in the Tile and would have to be fixed by the Tile's developer.

 
If they do, it's probably very far down their list of priorities.  It would be nice to see fixed, of course.  But I'm more interested in the large effects of this issue.... POI that are on slopes.  That bugs me a lot more than a slight bump in flat terrain.  Same issue, though.

 
Back
Top