I've been looking all over to try to figure out if there is a way to stop the zeds respawning in a particular POI. So far I have found:
Bed rolls blocks zombies from spawning within a certain range of them. But you can only have one...and usually you want it somewhere specific so if you die you can come back where you want to.
Player placed non-ground blocks will block random wandering zombie spawns, but not POI spawns.
Placing a block on the space where sleeper zeds spawn at SOME point used to keep them from spawning there again, but no recent info on whether this still works, or how reliable it is. My friend and I want to perma-clear a certain POI that is not our main base, because we are build our horde base off it and want to use parts of it for other things, but it's pretty large and would be a LOT of work to do only to discover this method no longer works.
Land claim blocks. Most info I could find was from previous alphas. the consensus seemed to be that LCBs didnt prevent random spawns or initial POI spawns, but are supposed to stop POI RESPAWNS if placed when the POI is fully cleared. It seemed they weren't necessarily reliable about this, however, and the only current alpha mention of this I found was a mention of there being a bug right now where any LCB other than the first one you place isnt working in this regard...which implies that you are supposed to be able to put down several LCB to stop POI respawns in a certain area? but even that was a bit vague.
Does anyone knows what the best way to respawn proof a large POI without bed rolls in alpha 19 is? If it's even possible? Thanks!
BTW, WHY is there no game setting to prevent cleared POIs from respawning zombies? I've always found it a bit immersion-breaking that you can completely clean out a place, put up a wall and lock all the doors, and come back in a few days to find it completely full of zeds again. Doesnt seem natural... Plus, we can turn off loot respawn, so why not the zombies? Whatever, I guess...
Bed rolls blocks zombies from spawning within a certain range of them. But you can only have one...and usually you want it somewhere specific so if you die you can come back where you want to.
Player placed non-ground blocks will block random wandering zombie spawns, but not POI spawns.
Placing a block on the space where sleeper zeds spawn at SOME point used to keep them from spawning there again, but no recent info on whether this still works, or how reliable it is. My friend and I want to perma-clear a certain POI that is not our main base, because we are build our horde base off it and want to use parts of it for other things, but it's pretty large and would be a LOT of work to do only to discover this method no longer works.
Land claim blocks. Most info I could find was from previous alphas. the consensus seemed to be that LCBs didnt prevent random spawns or initial POI spawns, but are supposed to stop POI RESPAWNS if placed when the POI is fully cleared. It seemed they weren't necessarily reliable about this, however, and the only current alpha mention of this I found was a mention of there being a bug right now where any LCB other than the first one you place isnt working in this regard...which implies that you are supposed to be able to put down several LCB to stop POI respawns in a certain area? but even that was a bit vague.
Does anyone knows what the best way to respawn proof a large POI without bed rolls in alpha 19 is? If it's even possible? Thanks!
BTW, WHY is there no game setting to prevent cleared POIs from respawning zombies? I've always found it a bit immersion-breaking that you can completely clean out a place, put up a wall and lock all the doors, and come back in a few days to find it completely full of zeds again. Doesnt seem natural... Plus, we can turn off loot respawn, so why not the zombies? Whatever, I guess...
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