PC POI elevation question

@TFP or actually anyone that knows.

If it would not be divulging any proprietary secrets where or what is the
parameter that regulates the height for poi generation?

After a lot of attempts and tests, it seems to be between mid 60s and 88,
except for the mansion in Nav.

I ask because after generating a terrain I manually paint my biomes according
to elevation.and until now still partially used the weather elevaton xml.

My goal, without manually placing poi's, is to have to climb a mountain in order
to reach the snow biome, and have a blend from desert heat to wasteland sauna at
15 to 35 elevation.

I don't mine to bedrock level, so i would be safe there. I don't fall through the world

because i use exact color template overlays to create my biomes.png

I just have not been able to find where the parameter is since I started playing.

 
from bedrock to sky limit it is 255 blocks. but pois can land on depending height and depth of pois in the forest is the lowest at 32 blocks if a poi is more then 32 blocks deep then you are gonna run into troubles poi not spawning etc. 

if however the other way (which i dont believe the poi will spawn if it is higher then the sky limit but only at ground level per say it would be 223 blocks max in the forest. and since a21 and prior we cant biome place a poi using the rwg we base all pois off of the above. 

Tho as faatal said biome control is in in v1 so that will change things again as well it will go on what a user has their settings also (no hills no mountains, no mountains some hills etc etc) 

snow is the deepest normally as it is higher up so you got more underground area but less above ground.  hope that helps

 
Those measurements I know, before the stamps were added for terrain layout, I used to do a hybrid and hand paint

the grayscale in photoshop. It started when Guppy and I talked about it in version 17.0. I started making custom terrains,

and fractalized blends of biome layouts. I used a gradient, using rise over run for distance to get a smooth winding trail

to a mountain plateau some were wrap around roads. In a17 b 231 or b240 it changed.

So I changed, I began to used the Raw file and do the hybrid blend I replaced and adjusted , each of the terrain files in the

first generation stamp folder. The game read them and adjusted them to those parameters. Then recently the raw format

that they use changed to a multi layer obfuscated version of pixelated lateral lines.

Through out the alphas little by little I learned to and used nitrogen, king gen, and teragon to help get as close to my ideal

as possible. I checked the poi xml for the skyscrapers because I knew that the limit was the same as my gray scale for my

world height I set there biome to limit or exclude the snow. Thats's when I saw that even cottages didn't spawn above a

specific altitude.

So since I have kept every Alpha from the time I started the game, Using Occam's razor I made a copy of the editable ones

and saw a constant, No pois would easily generate above a certain altitude. I did the reverse thought for basement giving

the tallest buildings a grace of 10 above its highest point. I used dm to measure the heights to account for any possible

mis-type in the xml.

Reading further I thought about horizontal size, for the lots. They were always circles. so I created two k circles to accommodate

possible city requirements. Each was a single level in increments of 10 from water level in RWG xml, to 220.  That was a few 8k

files. The constant again was 88 limit for ground levels which is also a level of interest in the hybrid map Navezgane.

That is when I stopped for a bit, the stamped city layouts are nice, and yeah there are peaks and elevated terrain, but the pois are

still on the same flat terrain. So i'm still just coming around the mountain to get to the pois literally.  Even if I adjusted seal level

like they did in Die Hard 2, to have mountain peaks generate at a lower level it's still regulated to that same scale. So somewhere

there is a parameter.

Like I posted above I don't want to put game breaking pois on a mountain. I just wanted to have cabins, and low level buildings.

3d world, 3d terrain, 3d city layout.   Gotta go to work I will read responses later.

But thanks for trying anyway, any info is more than none.

 
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