sphereii
Well-known member
Introducing a Proof of Concept (POC) Play through, using Valmod Overhaul, and Magoli's CompoPack version 29.
** This Mod is not supported by valmar, Magoli, or anyone. It's a Proof of Concept Only Play **
A base mod of Valmar's Valmod Overhaul, as synced from the 7D2D Mod Launcher.
Using SDX 0.7.2, and the SDX Mod Helper and the SDX Tutorials, SDX elements were added and intermingled to provide a unique play experience.
The SDX Mod Helper downloaded the SDX mods, and updated the localization files, removing bad entries and adding references to which workstations
are to be used for crafting.
Xtrackicking's Zombie Enhancement was added as a 7D2D Patch, generated and applied with the 7D2D Mod Launcher adds a more versatile element.
Snapshot taken on September 26th, 2017
-> Valmar Overhaul
-> Magoli's CompoPack
-> SDX Bigger Back Pack mod ( Size 42 )
-> Guppycur's Blood Moon Trickle
-> Misc. Crafting Lag Fixes, reduces delay when searching for recipes
-> Expanded Minibike Storage, with Combine Workbench
-> NoAmmo mod allows you to unload guns without dis-assembling
-> Zombie Transmogrifier gives you more random zombies at different walk types, and speeds
-> Xtrakicking's Zombie Enhancement Pack
-> Localization File updated to provide indications on which workstation they are crafted indications
-> Romero Mode. Headshots matter
-> Nightly Blood Moons - Begins the 2nd night, so prepare quickly.
Downloads:
Available in the 7D2D Mod Launcher, under the "Sphereii-mental" section, for the full experience.
Available on Github directly: https://github.com/7D2DSDX/ValmodSDX
-> Default is Feral Hordes begin on the 7th day, then nightly there after.
-> Use the NightlyHorde folder to apply the patch there the Feral Hordes begin on Day 2.
-> Xtracking's zombies are not enabled or supported in the direct download.
Reminder: This is an unsupported mod, put together as a Proof of Concept only.
Feel free to report feed back in this thread, but there will be no "re-balancing" of the XML. The focus of this mod is for the added SDX features, as listed above, and how they affect the immersive-ness of the experience.
[ Dedicated ]
For those interested in playing with this on a dedicated server, the server files can be found here:
https://github.com/ExperimentalSDXMods/ValmodDedicated/archive/master.zip
By default, it's the Blood Moon Head Start, where the nightly flood moons start on day 7.
Use this link for the nightly Blood moons, starting on day 2: https://github.com/ExperimentalSDXMods/ValmodDedicated/tree/master/NightlyHordes
[ End of Dedicated section ]
Enjoy
** This Mod is not supported by valmar, Magoli, or anyone. It's a Proof of Concept Only Play **
A base mod of Valmar's Valmod Overhaul, as synced from the 7D2D Mod Launcher.
Using SDX 0.7.2, and the SDX Mod Helper and the SDX Tutorials, SDX elements were added and intermingled to provide a unique play experience.
The SDX Mod Helper downloaded the SDX mods, and updated the localization files, removing bad entries and adding references to which workstations
are to be used for crafting.
Xtrackicking's Zombie Enhancement was added as a 7D2D Patch, generated and applied with the 7D2D Mod Launcher adds a more versatile element.
Snapshot taken on September 26th, 2017
-> Valmar Overhaul
-> Magoli's CompoPack
-> SDX Bigger Back Pack mod ( Size 42 )
-> Guppycur's Blood Moon Trickle
-> Misc. Crafting Lag Fixes, reduces delay when searching for recipes
-> Expanded Minibike Storage, with Combine Workbench
-> NoAmmo mod allows you to unload guns without dis-assembling
-> Zombie Transmogrifier gives you more random zombies at different walk types, and speeds
-> Xtrakicking's Zombie Enhancement Pack
-> Localization File updated to provide indications on which workstation they are crafted indications
-> Romero Mode. Headshots matter
-> Nightly Blood Moons - Begins the 2nd night, so prepare quickly.
Downloads:
Available in the 7D2D Mod Launcher, under the "Sphereii-mental" section, for the full experience.
Available on Github directly: https://github.com/7D2DSDX/ValmodSDX
-> Default is Feral Hordes begin on the 7th day, then nightly there after.
-> Use the NightlyHorde folder to apply the patch there the Feral Hordes begin on Day 2.
-> Xtracking's zombies are not enabled or supported in the direct download.
Reminder: This is an unsupported mod, put together as a Proof of Concept only.
Feel free to report feed back in this thread, but there will be no "re-balancing" of the XML. The focus of this mod is for the added SDX features, as listed above, and how they affect the immersive-ness of the experience.
[ Dedicated ]
For those interested in playing with this on a dedicated server, the server files can be found here:
https://github.com/ExperimentalSDXMods/ValmodDedicated/archive/master.zip
By default, it's the Blood Moon Head Start, where the nightly flood moons start on day 7.
Use this link for the nightly Blood moons, starting on day 2: https://github.com/ExperimentalSDXMods/ValmodDedicated/tree/master/NightlyHordes
[ End of Dedicated section ]
Enjoy
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