Hello fun pimps and others,
I started playing the game in 2015 with a lot of friends and played every version since. As much as I like to play this game, I have become increasingly dissatisfied with every release since then. When I bought the game, I played 300 hours in a year, with friends. However, since then, I have played only a few more hours on each major release to try out the new features and to be honest, I feel cheated. I have no regrets for buying this game in 2015 and for playing it for a year, but I would never, ever buy this game in 2020, even though there's more content.
These are what I feel like pointing out. There's a motto that I think this game has violated for the last 4 years : if it ain't broken, don't fix it. However there are things that could have been fixed : bugs. The tons of them. This game could have been way more if instead of going through feature creep and changing what made this game stand out, the dev team would have fixed those bugs. The game is badly optimized, and the graphics, though not really staggering by their beauty, makes decent pcs lag. For instance my girlfriends plays the game with a graphics card that can easily run SW: BF2, Doom 2016 or even Wolfenstein - games that have assets worth 70 gb -; yet her experience is punctuated by bugs, crashes and lags. The game was being developed in 2013, so how can this be? The Unity Store-Bought Assets are clearly not the cause.
I know this rant will come out as intense, but the only reason I'm writing this post, is that my frustration with the experience is as big as my love for what this game was and promised to be. Please, Fun Pimps, go back to the old ways, fix the damn bugs, optimize the game and release it.
EDIT: reddit post:
I started playing the game in 2015 with a lot of friends and played every version since. As much as I like to play this game, I have become increasingly dissatisfied with every release since then. When I bought the game, I played 300 hours in a year, with friends. However, since then, I have played only a few more hours on each major release to try out the new features and to be honest, I feel cheated. I have no regrets for buying this game in 2015 and for playing it for a year, but I would never, ever buy this game in 2020, even though there's more content.
- I feel the game has lost its sandbox aspect, as it has become secondary to the whole "survival aspect"; the game has tried to move from its original idea towards another game. This is no longer the game I bought, even though I know that this kind of things happen in a game that is in alpha. However, the game has been in alpha for a staggering 7 years and the changes brought have been a mix of great/awful for every release. We lost the smell mechanic which was original for a bunch of generic indicators, based off other survival games, that ruin the gameplay. I feel the game has lost its originality, even more content has been added. But it's not the added content that bothers me, but how the core features have made this game feel like a chore when playing. I think that TFP should leave to the player more room to disable certain mechanics. It's no longer a survival crafting sandbox game, but a bad SURVIVAL sim with crafting/sandbox added to the side. TFP could totally remove the crafting/sandbox aspect from it, and the game would feel only slightly different at this stage.
- The competence tree is broken and a hinderance on creativity. The player is restricted to play a certain way, to wait to develop certain aspects. You can't be a knife/shotgun fanatic by using those tools, but instead you have to put points in the categories, which give you the same benefits (headshots, etc.). This again attacks the foundations of "sandbox" and is a bad "rpg" mechanic badly put together and slapped on top of previously working mechanic that renders it no longer interesting. Remove the class system, it's bad and incoherent and makes single player a frustrating experience.The fact that I have to buy the points to plant objects again takes away certain features from the game. It creates a false difficulty curve that prevents soloing to be viable, and the multiplayer experience to be frustrating, as the core mechanics that make this game anything but frustrating are scattered accross multiple skill trees. So to be able to craft early, you have to dump a bunch of points into intellect, but now you can't have a bunch of stuff in your inventory. Cool! Now I have to back and forth between my base with my tiny inventory. And everyone in the teams ends up multiclassing, which makes everyone average anyway.
- The heat system is annoying. Nobody gets hot in the middle of a pine forest. Nobody. I don't want to have to dump a bunch of points into survival so my character doesn't get hot in the middle of a pine forest the same way he would in the middle of a desert. This is both inconsistent and a frustrating experience to encounter.
These are what I feel like pointing out. There's a motto that I think this game has violated for the last 4 years : if it ain't broken, don't fix it. However there are things that could have been fixed : bugs. The tons of them. This game could have been way more if instead of going through feature creep and changing what made this game stand out, the dev team would have fixed those bugs. The game is badly optimized, and the graphics, though not really staggering by their beauty, makes decent pcs lag. For instance my girlfriends plays the game with a graphics card that can easily run SW: BF2, Doom 2016 or even Wolfenstein - games that have assets worth 70 gb -; yet her experience is punctuated by bugs, crashes and lags. The game was being developed in 2013, so how can this be? The Unity Store-Bought Assets are clearly not the cause.
I know this rant will come out as intense, but the only reason I'm writing this post, is that my frustration with the experience is as big as my love for what this game was and promised to be. Please, Fun Pimps, go back to the old ways, fix the damn bugs, optimize the game and release it.
EDIT: reddit post:
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