FramFramson
Surviver
In the past there have been complaints about the cramps incurred holding down shift for extended periods of time. You can remap the key, but the fundamental issue will always remain.
But in testing over the past little while, I've really noticed that on vehicles the continuous turbo disrupts the input of other keystrokes. Keyboard turning is slowed, intermittent or lags, and functional keys like the headlights cannot be activated (if also mapped to a keyboard key). It's most noticeable on the 4x4.
This is more than just a convenience or ergonomic issue; it's a legitimate input problem. It also seems kind of absurd to not have a simple function which has existed in many First/Third Person games for decades.
Please?
But in testing over the past little while, I've really noticed that on vehicles the continuous turbo disrupts the input of other keystrokes. Keyboard turning is slowed, intermittent or lags, and functional keys like the headlights cannot be activated (if also mapped to a keyboard key). It's most noticeable on the 4x4.
This is more than just a convenience or ergonomic issue; it's a legitimate input problem. It also seems kind of absurd to not have a simple function which has existed in many First/Third Person games for decades.
Please?