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Please help

Proteus12

Refugee
 <!-- Example-->

        <passive_effect name="HealthChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="FoodChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="WaterChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="StaminaChangeOT" operation="perc_add" value="1000"/>

Health, Food, Water, Stamina
To 1000
Like?
Modlet

Please help

 
 <!-- Example-->

        <passive_effect name="HealthChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="FoodChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="WaterChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="StaminaChangeOT" operation="perc_add" value="1000"/>

Health, Food, Water, Stamina
To 1000
Like?
Modlet

Please help


Hi Proteus12

These statistics will not increase to 1000, they will only be added passively, which will never lower your statistics because they will be adding in passive mode to: life, stamina, food = 100% and water = 100%.

The mod can be done, but I do not see why to use it in the game, it would be better to use God mode by typing "dm" on the console.

Regards

 
Only an example and works

ShadesMilitary.png

<item name="ShadesMilitary">
    <property name="Tags" value="head,clothing,canHaveCosmetic,noMods"/>
    <property name="CustomIcon" value="ShadesMilitary"/>    
    <property name="DisplayType" value="clothingShades"/>
    <property name="Stacknumber" value="1"/>
    <property name="Material" value="Mmetal"/>
    <property name="DegradationBreaksAfter" value="false"/>
    <property name="Encumbrance" value="0"/>
    <property name="Weight" value="5"/>
    <property name="EconomicValue" value="5000"/>
    <property name="HoldType" value="45"/>
    <property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
    <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
    <property name="EquipSlot" value="Eyes"/>
    <property name="Group" value="Clothing"/>
    <property class="UMA">
        <property name="Mesh" value="gear_shades"/>
        <property name="Overlay0" value="gear_shades"/>
        <property name="Layer" value="1"/>
        <property name="UISlot" value="Eyewear"/>
    </property>
    <effect_group tiered="false">
        <passive_effect name="ModSlots" operation="base_set" value="0"/>
        <passive_effect name="LightMultiplier" operation="perc_add" value="-100"/>
        <passive_effect name="EnemySearchDuration" operation="perc_add" value="-1"/>        
        <passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="10"/>
        <passive_effect name="HealthMax" operation="base_set" value="1000"/>  <!-- ok -->
        <passive_effect name="StaminaMax" operation="base_set" value="1000"/> <!-- ok -->
        <passive_effect name="WaterMax" operation="base_set" value="1000"/><!-- ok -->
        <passive_effect name="FoodMax" operation="base_set" value="1000"/><!-- ok -->
        <passive_effect name="JumpStrength" operation="base_set" value="0.5"/>        
    </effect_group>
</item>

 
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