Only an example and works
<item name="ShadesMilitary">
<property name="Tags" value="head,clothing,canHaveCosmetic,noMods"/>
<property name="CustomIcon" value="ShadesMilitary"/>
<property name="DisplayType" value="clothingShades"/>
<property name="Stacknumber" value="1"/>
<property name="Material" value="Mmetal"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="Encumbrance" value="0"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="5000"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="EquipSlot" value="Eyes"/>
<property name="Group" value="Clothing"/>
<property class="UMA">
<property name="Mesh" value="gear_shades"/>
<property name="Overlay0" value="gear_shades"/>
<property name="Layer" value="1"/>
<property name="UISlot" value="Eyewear"/>
</property>
<effect_group tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="LightMultiplier" operation="perc_add" value="-100"/>
<passive_effect name="EnemySearchDuration" operation="perc_add" value="-1"/>
<passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="10"/>
<passive_effect name="
HealthMax" operation="base_set" value="1000"/> <!-- ok -->
<passive_effect name="
StaminaMax" operation="base_set" value="1000"/> <!-- ok -->
<passive_effect name="
WaterMax" operation="base_set" value="1000"/><!-- ok -->
<passive_effect name="
FoodMax" operation="base_set" value="1000"/><!-- ok -->
<passive_effect name="JumpStrength" operation="base_set" value="0.5"/>
</effect_group>
</item>