Hi TFP,
Many of our players do not enjoy facing the Blood Moon alone and so log out to avoid it. When that happens, time stops ticking and the BM stays shining overhead, waiting like the Sword of Damocles for the next player to log in. Telling my players to "git gud" is not an option!
We use CSMM to help manage our servers.
* I looked at implementing a "death bubble" for 1-2 minutes if someone logs in during BM but there's no reliable way to detect whether it's BM or not.
* I fear that giving *all* new logins a death bubble will result in abuse in ways that I can't foresee.
* I looked into implementing a /voteday command that lets players skip the night if a majority votes in favour but that turns out to be a pretty complex piece of code. The expert programmers over at CSMM all replied, "Oh! That looks like a fun one!" when I put the idea forward. "Fun" in programmer-speak means "complex" and I'm not a programmer!
A simple solution would be a TimeKeepsRunningWithZeroPlayers: true/false configuration option. I hope we can see that in the not too distant future.
Thanks,
Trev
Many of our players do not enjoy facing the Blood Moon alone and so log out to avoid it. When that happens, time stops ticking and the BM stays shining overhead, waiting like the Sword of Damocles for the next player to log in. Telling my players to "git gud" is not an option!
We use CSMM to help manage our servers.
* I looked at implementing a "death bubble" for 1-2 minutes if someone logs in during BM but there's no reliable way to detect whether it's BM or not.
* I fear that giving *all* new logins a death bubble will result in abuse in ways that I can't foresee.
* I looked into implementing a /voteday command that lets players skip the night if a majority votes in favour but that turns out to be a pretty complex piece of code. The expert programmers over at CSMM all replied, "Oh! That looks like a fun one!" when I put the idea forward. "Fun" in programmer-speak means "complex" and I'm not a programmer!
A simple solution would be a TimeKeepsRunningWithZeroPlayers: true/false configuration option. I hope we can see that in the not too distant future.
Thanks,
Trev