I agree with Faycat here, you have to remember this is a experemental build, it still hasn't gotten a proper balance pass at all yet, and as its experemental there are issues, lots of them, they did bascally remake the entire game for the most part. Only issues i've really had with RWG was the lack of skyscrapers, and the fact some poi's spawn 1 block above the ground and they collapse the second the player walks close.
Imo the worst aspect of a17e is the perk system, every game I play I pretty much use the same build as I am bascally forced to. High str/int/fort, no real perception, and mostly just agility's base stat, even then, I just don't got enough perk points. Its hard to specilize when everything is level gated so much. I don't mind the crafting stuff being level gated much, gives a sense of progression. But stuff like, motherload, pack mule, miner 69'er 3 essental skills for any build pretty much being level gated hurts.