PoppaTot
Refugee
We don't have Log Spikes in A17...I'm curious, what did the old log spikes do that the current ones don't?
I guess what I'm asking is: why are you hoping the old spikes come back instead of the new ones changing in some way/
We don't have Log Spikes in A17...I'm curious, what did the old log spikes do that the current ones don't?
I guess what I'm asking is: why are you hoping the old spikes come back instead of the new ones changing in some way/
Obviously!We don't have Log Spikes in A17...
I didn't state that haha, I thought you were under the impression that we still had log spikes due to your statement of "what did the old log spikes do that the current ones don't?"Obviously!
Why do you want log spikes back rather than the type of spikes we have now is the crux of my question. You stated that it would bring back a playstyle for you. I was curious what that style was.
Sorry thought you were the OP I was replying too lol. Didn't take the half sec to compare namesI didn't state that haha, I thought you were under the impression that we still had log spikes due to your statement of "what did the old log spikes do that the current ones don't?"
My thought was: The old log spikes existed, while the current ones are nonexistent lmao
The old log spikes were more likely to maim a zed, taking off a leg so they became a crawler, than to just kill them.I'm curious, what did the old log spikes do that the current type of spikes ones don't?
I guess what I'm asking is: why are you hoping the old spikes come back instead of the new ones changing in some way? What was your playstyle it would bring back?
(edited for clarity)
I see what you are saying and I built many a base like that, fighing inside a cage of some sort. I think horde troubles with such a base has less to do with the log spikes being gone as much as with the zombies now focusing on a single block and bypassing half your spikes. Not sure if going back to log spikes is going to change that.The old log spikes were more likely to maim a zed, taking off a leg so they became a crawler, than to just kill them.
They had many more hit points, balanced to materials of course, so they were more likely to survive a horde night instead of being destroyed.
The ones closest to your walls could be repaired during the horde. Sure you can repair the current spikes but there's a much smaller window to do so due to their lower amount of hitpoints.
While it's certainly possible to change the current spikes total hps, and damage output, so that they become similar to the old log spikes, it would seem that TFPs would have done so if they had intended to. So I'm guessing the current wood/iron spikes are acting as intended.
As to the playstyle. I'd very much like to be able to melee, from inside a base, in early, mid & late game, without the base build depending on certain AI behavior that faatal has said he is working on. The addition/return of something like the old log spikes _could_ assist with this, in my opinion. Example; turning a runner into a crawler spreads out the zeds.
I'm not sure the above is any more useful in explaining what I'm attempting to convey. If not then my apologies, not sure how else to say it![]()
Edit: "What was your playstyle it would bring back?"
Specifically in a16, it was pole walled bases w a double row of log spikes in front. First day 7 horde would be a 5x5 made of cobblestone & maybe the inner row of log spikes upgraded to scrap iron. There could be some frantic moments trying to lure z's to another area when poles were about to fail, and trying to keep up w repairs to poles & spikes vs. smacking zed's w a club. I find that kind of horde defense engaging. And what I'm hoping will make a return: playstyle wise. Doesn't have to be poles or log spikes, just some magic sauce where I'm doing most of the work, not the spikes.
Don't bother.I am getting more and more curious. What is a non-cheese base?
Yes, I'd agree current AI is biggest hurdle.I see what you are saying and I built many a base like that, fighing inside a cage of some sort. I think horde troubles with such a base has less to do with the log spikes being gone as much as with the zombies now focusing on a single block and bypassing half your spikes. Not sure if going back to log spikes is going to change that.
If you think about it, while you state you like to melee, what's really going on is the spikes are doing most of the damage and you are just giving out the finishing blows wouldn't you agree?
On normal difficulty many people are saying they can get by with a cobblestone base and 6 rows of wood spikes so those kinds of bases are still possible though there are too many variables involved to say how well this still really works.
You can still make a kill cage with some adjustments if you want though. Have you seen this guys base?