So,
@zztong with what you posted, if the zombie models that litter the
terrain now were lowered in Quantity volume. It could shift how rotten meat and bones are gotten;
from terrain filler corpses like splatter Zs, to splatter Zs and being a bone collector from
actual action. Loot volume of those items could then be lowered in containers, shifting the
dependency to more interaction. So if a player does not favor looting, their natural resource
for those items would be the moving zombies themselves.
That should reduce reduce chunk load, similar to how trees and bushes have been clustered.
Then could the same full model and not a decimated version be used, upon lootable zombie death.
With an extended timer like what
@grz__ mentioned. There are a few models, of humans that
represent both sexes already, partially eviscerated, and the splatter zombies in the streets
and tubs.
Repurposing them as loot containers, you have female and male, to represent female
and male zombies when you kill a zombie. The others could remain in Pois because they
are few per area and interiors are occluded.
Using the same models on horde night, but naming them whatever dot horde, they could
have a different timer. and even a different tinted clothing, the same as the walkers do
now to give a variety of visual death pile.
The only way to get loot, if it is inside a zombie would be to gut the zombies like you do
a chickens and just like we did before. That should address three standard actions in the game,
farming resources, potential dropped loot that is a bag now, and nostalgic triumph while eviscerating
the kill.
If it were set as an option, then it could be either defaulted to as it is now, or retro meaning closer
visually and action to what it was, but keeping with how the game has progressed. The bag drop rate does
not have to change. Since like you pointed out it is just a different model to represent the bag.
As a story addon, they could have names like the traders lost scouts, the people in the posters, the people
named on the POIs, Notes to progress a storyline, the original owners of the treasure maps etc.
I like it. Even if it was just a mod that is one I would use. Your thought doesn't just add it blends.