Pimp dream inspired by The town Hall

Like the title says these pimp dreams were inspired by the Town Hall.
And looking from a modding perspective.

Clothing drops placed in clothing loot containers, and as drops on zombies,
with randomized buffs debuffs and values variance, non repairable "optional". The
stationary drops lower tiered meaning less slots, Mobile meaning zombies, dependent
on toughness of zombie more slots. 4 piece not 100% coverage when added up. To support
possible temp variances reintroduction. Why, spread the means of acquiring them, and
have for both poi and battle rewards. The thought is similar to Crysis gun swaps on
the fly.


Color vision deficiency (CVD) option, you have the gradients that create the world
palette now, alternate sets can be used to create pallets for each of the known deficiencies,
select-able in it starting video option with scalability sliders for saturation and tone, For zombies
you have alt skin like the radiated skin overlay, if it were used like the original tinting
for the cars where base color was white I think, and the existing tinting for entities it would allow
skin tone color adjustment under the same accessibility option menu. for models and environment.

Basically using the texture 2darrays add 1 layer for alt palette gradients, it would allow them to create,
adjust, and customize their own world palette. Initial option for it is deactivated, add banner on main
menu so it is not overlooked; for people that could benefit from it but overlooked or didn't read any notes.
It could have it's own bundle of gradients. This just a low image resolution as an example.

Color spectrum that non-colorblind people can see.png
Expanded menus, similar to the drop down select from prior alphas, there is default setting, the rest
select, dropdown menu, select customization. Add a profile save after customization for
modding and to share, without having to select all again for each new player.
 
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