A Nice Cup of Tea
Refugee
One of the new features that's been mentioned for A17 is shared XP - that is, when you and your friends are playing together and you're within a certain radius of each other you share out the XP gained for doing things rather than each person just getting XP for their own actions.
I don't think this is a particularly controversial game mechanic - most games in the action-RPG genre have something similar (although I can see that the people who are already complaining that their immersion is broken by being able to increase their farming skill by killing zombies are going to lose their minds when they realise that they can increase their farming skill because their friend is killing zombies...)
This was, I think, put in as an aid for the quest system so that players could do a quest together and share the XP for it. However, it hasn't been talked about much and I have some questions:
1) Is the radius in the XML or game options so we can change it, or is it set in the game code itself?
2) Is this for all XP, or just for quest-related XP? Similarly, is the feature switched on all the time or only switched on when you're doing a quest?
3) Is it a simple all-or-nothing where anyone inside the radius shares the XP equally? Or is there some kind of formula for drop-off so the nearer you are to the person doing the XP-gaining action the bigger share you get?
Can anyone in the know answer these or give more information about how the shared XP system works?
Edit: For more context, I'm hoping that it's a flat sharing of all XP and that I will be able to mod the radius to larger than the size of the map so that my friends and I can share all XP equally. That way when we work together there's no issue with division of labour - the person building and the person going out scavenging and the person farming will all get the same XP and increase in level together, and no one role will be make that person go up levels faster (or slower) than everyone else.
I don't think this is a particularly controversial game mechanic - most games in the action-RPG genre have something similar (although I can see that the people who are already complaining that their immersion is broken by being able to increase their farming skill by killing zombies are going to lose their minds when they realise that they can increase their farming skill because their friend is killing zombies...)
This was, I think, put in as an aid for the quest system so that players could do a quest together and share the XP for it. However, it hasn't been talked about much and I have some questions:
1) Is the radius in the XML or game options so we can change it, or is it set in the game code itself?
2) Is this for all XP, or just for quest-related XP? Similarly, is the feature switched on all the time or only switched on when you're doing a quest?
3) Is it a simple all-or-nothing where anyone inside the radius shares the XP equally? Or is there some kind of formula for drop-off so the nearer you are to the person doing the XP-gaining action the bigger share you get?
Can anyone in the know answer these or give more information about how the shared XP system works?
Edit: For more context, I'm hoping that it's a flat sharing of all XP and that I will be able to mod the radius to larger than the size of the map so that my friends and I can share all XP equally. That way when we work together there's no issue with division of labour - the person building and the person going out scavenging and the person farming will all get the same XP and increase in level together, and no one role will be make that person go up levels faster (or slower) than everyone else.
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