When an animal is hungry, certain senses are heightened
That right there is a personal reinterpretation of a single line within the stated report. You've completely missed the forest for the trees, and it was right there staring at you.
My work that I do in real life is driven and surrounded by science based, medical, nutritional, and psychiatric health treatments that focus on revitalizing the human body post trauma, including alcohol and substance addiction
with nutrition. There are so many factors that play about in what all that means you CANNOT just toss them anecdotally into an argument about a video game that doesn't have a detailed focus upon that. What more is you're looking for an audience to share your thesis with in your very first post, without actually knowing the facts about what you're arguing about, and then calling the state of that focus within a video game illogical. You followed this up by misquoting the single line you were banking on to support your statement. This is a shallow argument at best, and is abstract within the context you chose you to pose it in the first place.
I'm not seeing what you're trying to sell here.
And furthermore, even if game devs are aware of such things (and maybe they are?!) sometimes these things are not what they are focusing upon and don't care how much realism is attached to it, because they are trying to present a theme park at us all at once. I'm educated on this topic and I still don't see a reason to pose it as a legit problem for TFP to solve. I don't think it was ever their intention to sell that as a distinct and complex simulation of adverse affects.
If you wanna get REALLY pedantic, let's talk about the realism of dysentery and how it got to be a thing in this game while there is a plethora of other more harmful and interesting things that exist when you aren't in full grasp how to clean wounds, lack of electrical power, or sanitation, or refrigeration technology. Oh boy! Botulism and tissue necrosis! Itchy. Tasty!