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Joel, Roland, Gazz, Prime or Unholyjoe
The game already has a parachute. It belongs to the airdrop.
The game will appear gyrocopter and the player will often fall from a great height, I think so.
I propose to give the player the opportunity to create and use a parachute, which can be activated in a free fall.
For example, when a character falls out of a gyrocopter or jumps from the top floor of a skyscraper.
The parachute could be uncontrollable and descend simply down. But the parachute could be manageable, like sports parachutes and such an option could replace Ziplines, the work on which you postponed.
Thank you.

The game already has a parachute. It belongs to the airdrop.
The game will appear gyrocopter and the player will often fall from a great height, I think so.
I propose to give the player the opportunity to create and use a parachute, which can be activated in a free fall.
For example, when a character falls out of a gyrocopter or jumps from the top floor of a skyscraper.
The parachute could be uncontrollable and descend simply down. But the parachute could be manageable, like sports parachutes and such an option could replace Ziplines, the work on which you postponed.
Thank you.

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