<!-- *** Toilet_Loot -->
<lootgroup name="groupToilet01">
<!-- <item name="drinkJarEmpty" count="1" loot_prob_template="med"/> -->
<item name="resourcePaper" count="1,3" loot_prob_template="high"/>
</lootgroup>
<lootgroup name="groupToilet02">
<item name="gunHandgunT1Pistol" loot_prob_template="veryLow"/>
<item name="meleeWpnBladeT1HuntingKnife" loot_prob_template="veryLow"/>
<item name="plantedCorn1" count="1" loot_prob_template="veryLow"/>
</lootgroup>
<lootgroup name="groupToilet" count="all">
<item group="groupToilet01" count="1"/>
<item group="groupToilet02" loot_prob_template="veryLow" force_prob="true"/>
</lootgroup>
Right now (in my build which is set to latest experimental), you don't get jars anymore (commented out) and no murky water, Coffee makers are where it is at
<!-- *** CoffeeMaker_Loot -->
<lootgroup name="groupCoffeeMaker01">
<item name="resourceCropCoffeeBeans" count="1,3"/>
<item name="resourcePaper" count="1"/>
<item name="drinkJarRiverWater" count="1" loot_prob_template="medLow"/>
<item name="drinkJarBoiledWater" count="1" loot_prob_template="low"/>
<item name="drinkJarCoffee" count="1" loot_prob_template="veryLow"/>
<!-- <item name="drinkJarEmpty" count="1" loot_prob_template="veryLow"/> -->
</lootgroup>
<lootgroup name="groupCoffeeMaker" count="all">
<item group="groupCoffeeMaker01" count="1"/>
</lootgroup>