• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Painttool

<item name="meleeToolPaintTool">

<property name="Tags" value="tool"/>

<property name="CreativeMode" value="Player"/>

<property name="HoldType" value="51"/>

<property name="Meshfile" value="Items/Tools/PaintbrushPrefab"/>

<property name="Material" value="Mwood"/>

<property name="DegradationBreaksAfter" value="false"/>

<property name="SoundJammed" value="ItemNeedsRepair"/>

<property name="SoundDestroy" value="wooddestroy1"/>

<property name="EconomicValue" value="20"/>

<property name="CrosshairUpAfterShot" value="false"/>

<property name="FuelValue" value="50"/>

<property name="Stacknumber" value="1"/>

<property class="Action0">

<property name="Class" value="TextureBlock"/>

<property name="Hitmask_override" value="Melee"/>

<property name="Sound_start" value="erase"/>

<property name="Infinite_ammo" value="true"/>

<property name="Magazine_items" value="resourcePaint"/>

<property name="Range" value="15"/>

<property name="Delay" value="0.83"/> <!-- obsolete if rounds per minute exists -->

<property name="RemoveTexture" value="true"/>

<property name="DefaultTextureID" value="156"/>

</property>

<property class="Action1">

<property name="Class" value="TextureBlock"/>

<property name="Hitmask_override" value="Melee"/>

<property name="Sound_start" value="resourcePaint"/>

<property name="Magazine_items" value="resourcePaint"/>

<property name="Range" value="15"/>

<property name="Delay" value="0.83"/> <!-- obsolete if rounds per minute exists -->

<property name="Particles_muzzle_fire" value="paint_splash2"/>

</property>

<effect_group name="Base Effects" tiered="false">

<passive_effect name="ModSlots" operation="base_set" value="0"/>

<passive_effect name="MagazineSize" operation="base_set" value="1"/>

<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>

<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>

<passive_effect name="HarvestCount" operation="base_set" value="0" tags="allToolsHarvest"/>

</effect_group>

<property name="Group" value="Tools/Traps"/>

<property name="ActionSkillGroup" value="Construction Tools"/>

<property name="CraftingSkillGroup" value="craftSkillTools"/>

<property name="RepairExpMultiplier" value="5.5"/>

<property name="PickupJournalEntry" value="paintingTip"/>

</item>

this is listed under items.xml for the paint tool you may be able to modify the set parameters for it to make it to where it doesnt stop when you hold the left mouse button.

I i had a guess just by looking at this in the xml you would want to adjust the delay or the rounds per minute if it exist as it says on the line property name delay also look into action 1 or 2 in the xmls i cant remember exactly which xml it is

 
<item name="meleeToolPaintTool"><property name="Tags" value="tool"/>

<property name="CreativeMode" value="Player"/>

<property name="HoldType" value="51"/>

<property name="Meshfile" value="Items/Tools/PaintbrushPrefab"/>

<property name="Material" value="Mwood"/>

<property name="DegradationBreaksAfter" value="false"/>

<property name="SoundJammed" value="ItemNeedsRepair"/>

<property name="SoundDestroy" value="wooddestroy1"/>

<property name="EconomicValue" value="20"/>

<property name="CrosshairUpAfterShot" value="false"/>

<property name="FuelValue" value="50"/>

<property name="Stacknumber" value="1"/>

<property class="Action0">

<property name="Class" value="TextureBlock"/>

<property name="Hitmask_override" value="Melee"/>

<property name="Sound_start" value="erase"/>

<property name="Infinite_ammo" value="true"/>

<property name="Magazine_items" value="resourcePaint"/>

<property name="Range" value="15"/>

<property name="Delay" value="0.83"/> <!-- obsolete if rounds per minute exists -->

<property name="RemoveTexture" value="true"/>

<property name="DefaultTextureID" value="156"/>

</property>

<property class="Action1">

<property name="Class" value="TextureBlock"/>

<property name="Hitmask_override" value="Melee"/>

<property name="Sound_start" value="resourcePaint"/>

<property name="Magazine_items" value="resourcePaint"/>

<property name="Range" value="15"/>

<property name="Delay" value="0.83"/> <!-- obsolete if rounds per minute exists -->

<property name="Particles_muzzle_fire" value="paint_splash2"/>

</property>

<effect_group name="Base Effects" tiered="false">

<passive_effect name="ModSlots" operation="base_set" value="0"/>

<passive_effect name="MagazineSize" operation="base_set" value="1"/>

<passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>

<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>

<passive_effect name="HarvestCount" operation="base_set" value="0" tags="allToolsHarvest"/>

</effect_group>

<property name="Group" value="Tools/Traps"/>

<property name="ActionSkillGroup" value="Construction Tools"/>

<property name="CraftingSkillGroup" value="craftSkillTools"/>

<property name="RepairExpMultiplier" value="5.5"/>

<property name="PickupJournalEntry" value="paintingTip"/>

</item>

this is listed under items.xml for the paint tool you may be able to modify the set parameters for it to make it to where it doesnt stop when you hold the left mouse button.

I i had a guess just by looking at this in the xml you would want to adjust the delay or the rounds per minute if it exist as it says on the line property name delay also look into action 1 or 2 in the xmls i cant remember exactly which xml it is
Yeh I put the delay to 0 didnt do anything lol. But will look more into it ty heaps

 
Yeh I put the delay to 0 didnt do anything lol. But will look more into it ty heaps


hmm thats odd because the delay should when turned down make it quicker

let me do some digging and see what else i can come up with

 
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