Hey, it's been a while since the last time we discussed the topic of "integrating your own sound".
Now I hope there is some help for me with this topic:
I have a WAV file that I want to play when a zombie dog dies.
Now I've come across the following in the Sound.xml:
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName" AudioSource="DirectoryPathFromAssets/AudioSourceName"/>
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName" DistantClip="DirectoryPathFromAssets/WaveFileName"
I thought that I could play the WAV file directly with this, but unfortunately that's not the case.
I might be doing something wrong. this is what my path currently looks like:
<SoundDataNode name="zombiedogdeath"> <AudioSource name="Sounds/AudioSource_Pain"/>
<AudioClip ClipName="/Bad_Dog"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="0.95"/>
<HighestPitch name="1.05"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
Unfortunately it doesn't work.
can someone PLEASE PLEASE tell me how I insert my file and replace the old death sound? With an example path or something?
or do I have to save the file to a specific location?
help. :/?)
Now I hope there is some help for me with this topic:
I have a WAV file that I want to play when a zombie dog dies.
Now I've come across the following in the Sound.xml:
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName" AudioSource="DirectoryPathFromAssets/AudioSourceName"/>
<AudioClip ClipName="DirectoryPathFromAssets/WaveFileName" DistantClip="DirectoryPathFromAssets/WaveFileName"
I thought that I could play the WAV file directly with this, but unfortunately that's not the case.
I might be doing something wrong. this is what my path currently looks like:
<SoundDataNode name="zombiedogdeath"> <AudioSource name="Sounds/AudioSource_Pain"/>
<AudioClip ClipName="/Bad_Dog"/>
<Channel name="Mouth"/>
<Priority name="0"/>
<maxVoicesPerEntity value="1"/>
<LowestPitch name="0.95"/>
<HighestPitch name="1.05"/>
<LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="1.111"/> </SoundDataNode>
Unfortunately it doesn't work.
can someone PLEASE PLEASE tell me how I insert my file and replace the old death sound? With an example path or something?
or do I have to save the file to a specific location?
help. :/?)