I was playing a local multiplayer game and something happened with the POIs and the map overall, there are flying trees and biomes are mixed up, also the merchant doesn't identify the POIs so he only gives buried supplies quests, I was trying to generate the map again because I like that particular seed, the problem is I generated the map without putting an actual number or name for the seed, the name if the map is Juvupe Valley, but even in the files I can't find the seed number since I didn't put one to begin with, I don't see how to fix this problem, I'd like to keep the map even if I have to restart the gameplay, but I don't know how to find out what seed produces Juvupe Valley, is there any way to reverse engineer the name into a seed?, please help.
This is the map info in the GeneratedMaps folder
<MapInfo> <property name="Scale" value="1"/> <property name="HeightMapSize" value="6144,6144"/> <property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative"/> <property name="FixedWaterLevel" value="false"/> <property name="RandomGeneratedWorld" value="true"/> <property name="GameVersion" value="Alpha.21.0.324"/> <property name="Generation.Seed" value=""/> <property name="Generation.Towns" value="Many"/> <property name="Generation.Wilderness" value="Default"/> <property name="Generation.Lakes" value="Default"/> <property name="Generation.Rivers" value="Default"/> <property name="Generation.Cracks" value="None"/> <property name="Generation.Craters" value="None"/> <property name="Generation.Plains" value="10"/> <property name="Generation.Hills" value="1"/> <property name="Generation.Mountains" value="0"/> <property name="Generation.Snow" value="4"/> <property name="Generation.Forest" value="8"/> <property name="Generation.Desert" value="2"/> <property name="Generation.Wasteland" value="0"/> </MapInfo>
As you can see since I didn't put any label to the seed it shows up blank, how do I get the seed to generate Juvupe Valley again?.
This is the map info in the GeneratedMaps folder
<MapInfo> <property name="Scale" value="1"/> <property name="HeightMapSize" value="6144,6144"/> <property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative"/> <property name="FixedWaterLevel" value="false"/> <property name="RandomGeneratedWorld" value="true"/> <property name="GameVersion" value="Alpha.21.0.324"/> <property name="Generation.Seed" value=""/> <property name="Generation.Towns" value="Many"/> <property name="Generation.Wilderness" value="Default"/> <property name="Generation.Lakes" value="Default"/> <property name="Generation.Rivers" value="Default"/> <property name="Generation.Cracks" value="None"/> <property name="Generation.Craters" value="None"/> <property name="Generation.Plains" value="10"/> <property name="Generation.Hills" value="1"/> <property name="Generation.Mountains" value="0"/> <property name="Generation.Snow" value="4"/> <property name="Generation.Forest" value="8"/> <property name="Generation.Desert" value="2"/> <property name="Generation.Wasteland" value="0"/> </MapInfo>
As you can see since I didn't put any label to the seed it shows up blank, how do I get the seed to generate Juvupe Valley again?.