borplemorple
Refugee
(TL;DR: Is there an overhaul that makes 7d2d heavily focused solely on crafting?)
There are magnificent overhauls like Undead Legacy and Darkness Falls and I'm glad they exist, but I was curious if there's something that goes completely in the opposite direction of being reliant on looting and trading? Like being able to craft your way through the game with minimal looting at most, or none at all? Something that brings the game closer to pre-trader alphas at least?
I haven't seen an overhaul like that but I wonder if it exists (or was there a Russian one like that? I don't remember). I imagine it wouldn't be popular but I'd love a more minecrafty experience. Being a hermit that does all research and crafting in some cave probably doesn't sound fun to most but I really want that.
Thank you very much in advance and sorry if the topic is subforum-inappropriate, I didn't see a more suitable one.
There are magnificent overhauls like Undead Legacy and Darkness Falls and I'm glad they exist, but I was curious if there's something that goes completely in the opposite direction of being reliant on looting and trading? Like being able to craft your way through the game with minimal looting at most, or none at all? Something that brings the game closer to pre-trader alphas at least?
I haven't seen an overhaul like that but I wonder if it exists (or was there a Russian one like that? I don't remember). I imagine it wouldn't be popular but I'd love a more minecrafty experience. Being a hermit that does all research and crafting in some cave probably doesn't sound fun to most but I really want that.
Thank you very much in advance and sorry if the topic is subforum-inappropriate, I didn't see a more suitable one.
Last edited by a moderator: