TotallyNotABot
New member
So in madmoles new video where he shows off a few gun mods, at one point he put 4 mods on a pistol. (
)One of these mods let him fire it in automatic mode, one extended the magazine by 7 bullets, one was a red dot sight for improved accuracy, and another let him fire faster. These 4 combined turned this slow firing semi auto pistol into a smg that shoots faster than the actual smg, and oh boy it can shred the zeds. And this was just the pistol. Imagine the ak or smg. Actually he modded the ak with a magazine extender and scope, and the ak had it's magazine extended by 15 rounds, while the scope let him kill a deer from like 150 meters away!
While this is cool and all I think that we need to balance this in some way.
1. They could turn zombies into damage sponges. (awful idea, this would kill melee gameplay)
2. They could increase the zombie spawn limit by a very large margin once the game can handle it. (My favorite choice)
3. They could make these mods uncraftable and rare.
4. They could balance the mods to make the buffs not as drastic.
Those are just my ideas, what do you think that they should do?
Changed my opinion, no point in commenting directly to me aymore.
While this is cool and all I think that we need to balance this in some way.
1. They could turn zombies into damage sponges. (awful idea, this would kill melee gameplay)
2. They could increase the zombie spawn limit by a very large margin once the game can handle it. (My favorite choice)
3. They could make these mods uncraftable and rare.
4. They could balance the mods to make the buffs not as drastic.
Those are just my ideas, what do you think that they should do?
Changed my opinion, no point in commenting directly to me aymore.
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