Mono path[0] = 'D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
Mono config path = 'D:/Steam Games/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
Vendor:
VRAM: 4055 MB
Driver: 26.21.14.4587
Begin MonoManager ReloadAssembly
- Completed reload, in 0.446 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.698600 ms
2020-07-02T10:42:07 0.019 INF [Steamworks.NET] SteamAPI_Init() ok
2020-07-02T10:42:07 0.185 INF Localization language: english
2020-07-02T10:42:07 0.221 INF Texture quality is set to 0
2020-07-02T10:42:07 0.222 INF Precaching...
2020-07-02T10:42:07 0.223 INF Precaching file: 7DaysToDie_Data/resources.assets
2020-07-02T10:42:07 0.300 INF [EAC] Initializing ...
2020-07-02T10:42:07 0.304 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
2020-07-02T10:42:12 4.967 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2020-07-02T10:42:12 4.969 INF Precaching file: Data/Bundles/blocktextureatlases
2020-07-02T10:42:12 5.383 INF Precaching file: Data/Bundles/terraintextures
2020-07-02T10:42:13 5.779 INF Precaching done
2020-07-02T10:42:13 6.741 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.623500 ms
2020-07-02T10:42:14 6.847 INF Awake IsFocused: True
2020-07-02T10:42:14 6.848 INF Awake
2020-07-02T10:42:14 6.869 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
2020-07-02T10:42:14 6.870 INF System information:
2020-07-02T10:42:14 6.870 INF OS: Windows 10 (10.0.0) 64bit
2020-07-02T10:42:14 6.871 INF CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (cores:

2020-07-02T10:42:14 6.871 INF RAM: 16211 MB
2020-07-02T10:42:14 6.871 INF GPU: NVIDIA GeForce GTX 960M (4055 MB)
2020-07-02T10:42:14 6.872 INF Graphics API: Direct3D 11.0 [level 11.0] (shader level 5.0)
2020-07-02T10:42:14 6.872 INF Last played version: Alpha 17.1
2020-07-02T10:42:14 6.873 INF Local UTC offset: -5 hours
2020-07-02T10:42:14 6.882 INF Command line arguments: D:\Steam Games\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile D:\Steam Games\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-07-02__10-41-42.txt
2020-07-02T10:42:14 6.884 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-07-02T10:42:14 6.884 INF Starting PlayerInputManager...
2020-07-02T10:42:14 6.909 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
2020-07-02T10:42:14 7.053 INF Starting UserProfileManager...
2020-07-02T10:42:14 7.173 INF Occlusion: Awake
2020-07-02T10:42:14 7.187 INF ApplyAllOptions streaming True, budget 3649.5 MB
2020-07-02T10:42:14 7.188 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
2020-07-02T10:42:14 7.188 INF Texture quality is set to 0
2020-07-02T10:42:14 7.189 INF ApplyTextureFilter 1, AF Enable
2020-07-02T10:42:14 7.192 INF ApplyTerrainOptions 3
2020-07-02T10:42:14 7.419 INF [MODS] No mods folder found
2020-07-02T10:42:14 7.447 INF Loading permissions file at 'C:\Users\Jon\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-07-02T10:42:14 7.501 INF Loading permissions file done.
2020-07-02T10:42:14 7.559 INF Awake done in 711 ms
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
Fallback handler could not load library D:/Steam Games/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3972.
Total: 26.211200 ms (FindLiveObjects: 0.357600 ms CreateObjectMapping: 0.106100 ms MarkObjects: 25.660500 ms DeleteObjects: 0.086500 ms)
2020-07-02T10:42:15 7.785 INF User joined: Donkey Puncher
2020-07-02T10:42:15 7.932 INF Updated culture for display texts
2020-07-02T10:42:15 8.194 INF Reloading serveradmin.xml
2020-07-02T10:42:15 8.195 INF Loading permissions file at 'C:\Users\Jon\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-07-02T10:42:15 8.196 INF Loading permissions file done.
2020-07-02T10:42:15 8.525 INF UMA Overlay loading took 420 ms
2020-07-02T10:42:15 8.528 INF UMA Slot loading took 2 ms
2020-07-02T10:42:17 10.107 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2020-07-02T10:42:19 12.036 INF WorldStaticData.Init() needed 3.345s
2020-07-02T10:42:21 14.196 INF [Steamworks.NET] Login ok.
2020-07-02T10:42:21 14.457 INF AchievementManager: Received stats and achievements from Steam
2020-07-02T10:43:06 58.943 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
2020-07-02T10:43:06 58.943 INF SetResolution to window 1920 x 1080, fullscreen True
2020-07-02T10:43:06 58.956 INF Persistent GamePrefs saved
2020-07-02T10:43:06 58.959 INF ApplyAllOptions streaming True, budget 3649.5 MB
2020-07-02T10:43:06 58.959 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
2020-07-02T10:43:06 58.959 INF LoadTextureArraysForQuality quality 0 to 0, reload True
2020-07-02T10:43:06 58.960 INF Texture quality is set to 0
2020-07-02T10:43:06 58.960 INF SetTextureArraysFilter 1, AF 2
2020-07-02T10:43:06 58.960 INF ApplyTextureFilter 1, AF Enable
2020-07-02T10:43:06 58.961 INF ApplyTerrainOptions 3
DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 16777216!
DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 16777216!
Could not allocate memory: System out of memory!
Trying to allocate: 16777216B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:77 in C:\buildslave\unity\build\Runtime/Utilities/dynamic_array.h
Memory overview
[ ALLOC_DEFAULT ] used: 160662279B | peak: 0B | reserved: 177294903B
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 15728640B
[ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_GFX ] used: 677687940B | peak: 0B | reserved: 680203780B
[ ALLOC_CACHEOBJECTS ] used: 38312800B | peak: 0B | reserved: 56623104B
[ ALLOC_TYPETREE ] used: 308944B | peak: 0B | reserved: 4194304B
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B
Could not allocate memory: System out of memory!
Trying to allocate: 16777216B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:77 in C:\buildslave\unity\build\Runtime/Utilities/dynamic_array.h
Memory overview
[ ALLOC_DEFAULT ] used: 160662279B | peak: 0B | reserved: 177294903B
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 15728640B
[ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_GFX ] used: 677687940B | peak: 0B | reserved: 680203780B
[ ALLOC_CACHEOBJECTS ] used: 38312800B | peak: 0B | reserved: 56623104B
[ ALLOC_TYPETREE ] used: 308944B | peak: 0B | reserved: 4194304B
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B
(Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1169)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at LibNoise.NoiseFromStamp.InitNoCoroutine (System.Boolean _force) [0x00187] in <3ca2702590144b2c95bd610195728952>:0
at WorldGenerationEngine.Input.TGMCustom+<InitializeStampCache>d__13.MoveNext () [0x00097] in <3ca2702590144b2c95bd610195728952>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <ca1d1fd848884ed5a84a515243f09e15>:0
(Filename: <3ca2702590144b2c95bd610195728952> Line: 0)
2020-07-02T10:44:20 133.680 INF Terminating threads
2020-07-02T10:44:20 133.681 INF OnApplicationQuit
2020-07-02T10:44:20 133.682 INF Terminating threads
2020-07-02T10:44:20 133.682 INF OnApplicationQuit
Setting up 4 worker threads for Enlighten.
Thread -> id: 2e08 -> priority: 1
Thread -> id: 1148 -> priority: 1
Thread -> id: 3b4 -> priority: 1
Thread -> id: 338 -> priority: 1