• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

options for boot.config

Since there does not appear to be any good documentation on server setups I will be doing a few posts covering server configuration options. I am not finding any good information on how to tweak things.

So far these Options can be tweaked in the boot.config file:

memorysetup-bucket-allocator-granularity=16

memorysetup-bucket-allocator-bucket-count=8

memorysetup-bucket-allocator-block-size=4194304

memorysetup-bucket-allocator-block-count=1

memorysetup-main-allocator-block-size=16777216

memorysetup-thread-allocator-block-size=16777216

memorysetup-gfx-main-allocator-block-size=16777216

memorysetup-gfx-thread-allocator-block-size=16777216

memorysetup-cache-allocator-block-size=4194304

memorysetup-typetree-allocator-block-size=2097152

memorysetup-profiler-bucket-allocator-granularity=16

memorysetup-profiler-bucket-allocator-bucket-count=8

memorysetup-profiler-bucket-allocator-block-size=4194304

memorysetup-profiler-bucket-allocator-block-count=1

memorysetup-profiler-allocator-block-size=16777216

memorysetup-profiler-editor-allocator-block-size=1048576

memorysetup-temp-allocator-size-main=4194304

memorysetup-job-temp-allocator-block-size=2097152

memorysetup-job-temp-allocator-block-size-background=1048576

memorysetup-job-temp-allocator-reduction-small-platforms=262144

memorysetup-allocator-temp-initial-block-size-main=262144

memorysetup-allocator-temp-initial-block-size-worker=262144

memorysetup-temp-allocator-size-background-worker=32768

memorysetup-temp-allocator-size-job-worker=262144

memorysetup-temp-allocator-size-preload-manager=262144

memorysetup-temp-allocator-size-nav-mesh-worker=65536

memorysetup-temp-allocator-size-audio-worker=65536

memorysetup-temp-allocator-size-cloud-worker=32768

memorysetup-temp-allocator-size-gfx=262144
 
If anyone knows of other options do let me know.

I do suspect i may have to pour over unity documentation to see if i can find anything and in my usual r&d process uncover bugs the developers were not aware of. That has happened to me in a few cases when i was doing hardware/arduino build outs and pushed the limits of the specifications for a predator costume
 
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