<block name="PZSteelBlock">
<property name="Group" value="Building"/>
<property name="DescriptionKey" value="stainlessSteelBlockGroupDesc"/>
<property name="DisplayType" value="blockHardened" />
<property name="PassThroughDamage" value="true"/>
<property name="Texture" value="267"/>
<!-- <property name="ImposterExchange" value="imposterBlock" param1="77"/> -->
<property name="Material" value="Mbedrock"/>
<property name="FilterTags" value="fbuilding,fsteel"/>
<property name="SortOrder1" value="40q0"/>
<property name="SortOrder2" value="0002"/>
<property class="UpgradeBlock">
<property name="ToBlock" value="woodFrameBlock"/>
<property name="Item" value="resourceWood"/>
<property name="ItemCount" value="4"/>
<property name="UpgradeHitCount" value="4"/>
</property>
</block>