Old systems are not better systems simply because they are old.

maybe don't show us where the package is

This might be a "fun" feature of level 5 quests...OR perhaps a different category...like now we have "Fetch", "Clear", "Infested". TFP could add "Lost (or Hidden) Supplies" as a quest type. People who like that sort of thing could choose that quest, others who prefer a more grab-and-run quest could ignore them.

If this turned out to be too difficult, perhaps a marker could show up based on the player's treasure hunting skill at a certain (very small) radius.
 
Or complain until a town hall is held and they change the game to match what you want. Squeeky wheel gets the grease.

Here’s the the thing though. Most of the squeakiest of wheels were squeaking due to longstanding complaints and badges, yetis, mummies, and smoothies were just the excuse to bring up all the butt hurt from years past.

Yes, TFP is making adjustments in line with very valid criticisms. But at the end of the day spitters are still in and yetis are still in…they will just appear different. Biome hazards are still in but now you craft the solutions rather than complete tasks for the solutions. The biomes can be settled in any order but they are surely going to up the threat significantly to the point that most players will mostly progress in the same order anyway.

I do agree that the proposed changes will improve the 2.0 additions. But will that really oil up the wheels who still have no jars, still must search for magazines, still have to progress by spending skill points, and still must interact with traders and do quests, and still must explore POIs with sleepers and trigger points? None of that is changing at all.

TFP always makes adjustments to their new features based on player feedback. They almost never remove features or revert to previous mechanics regardless of player outcry and they didn’t this time either. It was just more dramatic this time.
 
It was just more dramatic this time.


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TFP always makes adjustments to their new features based on player feedback. They almost never remove features or revert to previous mechanics regardless of player outcry and they didn’t this time either. It was just more dramatic this time.
Except for Item degradation, which I'm very pleased to see
 
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