NullReferenceException when join server

Proximus

New member
Could someone help with this error?

NullReferenceException: Object reference not set to an instance of an object

at DecoManager.OnWorldUnloaded () [0x00000] in <filename unknown>:0

at World.UnloadWorld (Boolean _bUnloadRespawnableEntities) [0x00000] in <filename unknown>:0

at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0

at ConnectionManager.DisconnectFromServer () [0x00000] in <filename unknown>:0

at ConnectionManager.Net_DisconnectedFromServer (System.String _reason) [0x00000] in <filename unknown>:0

at NetworkCommon.DisconnectedFromServerEv (System.String _msg) [0x00000] in <filename unknown>:0

at NetworkClientLiteNetLib.<Connect>m__1 (LiteNetLib.NetPeer _peer, DisconnectInfo _info) [0x00000] in <filename unknown>:0

at LiteNetLib.EventBasedNetListener.LiteNetLib.INetEventListener.OnPeerDisconnected (LiteNetLib.NetPeer peer, DisconnectInfo disconnectInfo) [0x00000] in <filename unknown>:0

at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x00000] in <filename unknown>:0

at LiteNetLib.NetManager.PollEvents () [0x00000] in <filename unknown>:0

at NetworkClientLiteNetLib.OnUpdate () [0x00000] in <filename unknown>:0

at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()

at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()

at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()

at Steam.Update () [0x00000] in <filename unknown>:0

 
You timed out when connecting to the server. As a result, your client was attempting to continue the connection, but didn't have the data necessary to load anymore. So it threw the errors when it tried to load UI data that didn't exist.

This is pretty common if you're connecting to a server with a larger map, and don't have a great ping to the server, or good quality network/internet connection. Failure to properly exclude the client from security software can do it too, as the software lagging the packets will cause the timeout.

 
Back
Top