<SoundDataNode name="Pistol_Fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
<Noise ID="0" volume="52" time="2" muffled_when_crouched="0.8" heat_map_strength="[color="#FF0000"]0.65[/color]" heat_map_time="[color="#FF0000"]180[/color]"/>
<distantfadestart name="[color="#FF0000"]10[/color]"/><distantfadeend name="[color="#FF0000"]20[/color]"/>
<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/Pistol_Fire1" DistantClip="Sounds/Weapons/Ranged/Pistol/pistol_d_fire1" DistantSource="Sounds/AudioSource_WeaponFire"/>
<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/Pistol_Fire2" DistantClip="Sounds/Weapons/Ranged/Pistol/pistol_d_fire2" DistantSource="Sounds/AudioSource_WeaponFire"/>
<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/Pistol_Fire3" DistantClip="Sounds/Weapons/Ranged/Pistol/pistol_d_fire3" DistantSource="Sounds/AudioSource_WeaponFire"/>
<AudioClip ClipName="Sounds/Weapons/Ranged/Pistol/Pistol_Fire4" DistantClip="Sounds/Weapons/Ranged/Pistol/pistol_d_fire4" DistantSource="Sounds/AudioSource_WeaponFire"/>
<LocalCrouchVolumeScale value="1"/> <CrouchNoiseScale value="1"/> <NoiseScale value="1"/> <MaxVoices value="30"/> <MaxVoicesPerEntity value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode>