• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

No Zombies (A18)

x3cd

Refugee
No Zombies

https://gitlab.com/x3cd/7d2dmods

Yes, it sounds counterproductive to buy a zombie game and then remove all zombies but some people realy like survival games. They just don't want to see zombies in it. I would love to create a model to replace the zombies if I knew how to but for now I just replaced all zombie spawns with zombie dogs. Also adjusted the dogs to be slower during the day and act more like zombies would, like tear down your house and other fun stuff.

Maybe replace the zombies with the minecraft blocky zombies some day? :tickled_pink:

(Can be downloaded in the launcher too, http://7d2dmodlauncher.org/)

 
There's always been the option to turn off enemy spawning in the game menu.

But this does remind me of a mod for A16 where all zombies had been removed, and players had to deal with hostile animals instead. I thought I still had that one, but apparently it got messed up somehow.

 
I tried removing the zombies completely and it's not much of a game without them. So tried to replace them with other models but could not get that to work. The zombies could not move without the right zombie models. My temporary solution is instead replace the spawn groups with dogs instead of zombies and slightly adjusting the behaviour of the dogs to be more like zombies in that they will try to tear down your house, not just collect under the location where you are hiding on the second floor of the house. And also be slower during daytime but fast at night. This seems to work pretty ok, no bugs so far. Wife is still complaining about the scary environment sounds though but at least there is no zombies :-)

 
Back
Top