instead of hundreds of thousands of times.
I don't see a point in mocking someone over this. It would not make any sense to do shaders on a server anyways. It is only physics/memory stuff/item transactions
I actually did and even marked his post with a laugh.Well guy is obviously trying to fix a problem and you are joking around, having nothing of value to add. Being in his situation, I would not consider that funny at all.
Even so, joking is not the same thing as mocking. It's not as if the OP's mom died and BFT decided to joke about it. It's weird to try and stir up crap over something so trivial.Well guy is obviously trying to fix a problem and you are joking around, having nothing of value to add. Being in his situation, I would not consider that funny at all.
Well guy is obviously trying to fix a problem and you are joking around, having nothing of value to add. Being in his situation, I would not consider that funny at all.
Just to chime in, we have been and definitely still wanting to get rid of these. IIRC, this is something on Unity's end and not something we can do anything about ourselves. Hopefully we can get rid of them someway.
Is there not a way to work around it even if it's Unity? For example, a catch when writing to the log that will check for that and skip it, or even remove the lines after they are written if you can't jump in before writing it to the log file, though that's not ideal. Or something where you look at what is causing the error to generate and do a check for whether or not a GPU is present and, if not, do not do whatever causes the errors. That would require more effort to skip that, but is probably a good thing to do anyhow for servers rather than constantly trying to do something that can't be done on a server. Probably reduce resources and improve performance at least a little bit for servers.Just to chime in, we have been and definitely still wanting to get rid of these. IIRC, this is something on Unity's end and not something we can do anything about ourselves. Hopefully we can get rid of them someway.
Sorry about my recent aproach. I am kinda frustrated from porting my project to UE5. Cheers! (and have fun with 7dtd ofc)
Lets just say, its a good thing his application got deniedNo worries, we all have bad days which is why I didn't try to escalate it further, but instead kept my replies light hearted