I scuttled a few saves when alpha testing the game, one because I put up with an infection for 6 in-game days that I could only manage with the rare herbal antibiotic sold by traders I had to spend hours actively seeking out so I'd have a chance at getting some from them. RNG just wasn't at all helpful in the honey department for the most part during that particular test run, so I can see new players getting so fed up, they just put the game down and never pick it back up again. (No idea how long it was until I realized honey could cure the infection in the first place when new to the game, which doesn't make a lot of sense, but okay.)
An option would be good, but is it really such a bother to have that status effect protection for the same amount of time as you have XP loss protection or maybe even less? If no status protection, then why should you have XP loss protection? If not one, then eliminate the other. Those who are saying it "teaches" you.... Well, I don't think so myself. What teaches you is learning the zombies are always moving forward, even when staggered, so hit and runs moving backward youself keeps you relative safe from getting hit. That sort of thing. Whereas breaking a leg and having RNG absolutely refuse to offer up a cast or a splint is quite a different story. I've had seriously bad RNG rolls in my alpha testing runs of this game.
There's a lot to learn about 7DTD. Veterans have already learned it, so I can see why they'd want an option instead, but if you get that option, then you should lose that early game XP protection.