(sorry for my bad english .-.)
Those city and village we explore are so nice now, with all new textures and decoration it's awesome to walk inside a street and look around, but some things seems missing to me :
- new zombies sounds, cause those are dating from years now
- a special sounds when a special zombie is near ( like in Dead island, or left 4 dead, every special have his own shout ), and a different and loud sound for feral, because get backstab by them when exploring poi's is result an instan death and no time for react...
sounds for each state (idle, chasing player, attacking doors,blocks and players...) may be a good way to have a better perception of them
- special ambiance for city and villages, for a lot of immersion when exploring ; depending of numbers of zombies near the player, the sounds effect can be a lot more present, with growls, howls, voices...
Btw, if the players make big noises (firing weapons, explosions, vehicles's engine...) the game can play a similar sound announcing a lot of zombies are coming ( like in Dying Ligth )
Well, I know it's very hard to do those thing and it's not the absolute priority, but this game need something like that for a boost of additional immersion !
Thanks if you take time to read !
Those city and village we explore are so nice now, with all new textures and decoration it's awesome to walk inside a street and look around, but some things seems missing to me :
- new zombies sounds, cause those are dating from years now
- a special sounds when a special zombie is near ( like in Dead island, or left 4 dead, every special have his own shout ), and a different and loud sound for feral, because get backstab by them when exploring poi's is result an instan death and no time for react...
sounds for each state (idle, chasing player, attacking doors,blocks and players...) may be a good way to have a better perception of them
- special ambiance for city and villages, for a lot of immersion when exploring ; depending of numbers of zombies near the player, the sounds effect can be a lot more present, with growls, howls, voices...
Btw, if the players make big noises (firing weapons, explosions, vehicles's engine...) the game can play a similar sound announcing a lot of zombies are coming ( like in Dying Ligth )
Well, I know it's very hard to do those thing and it's not the absolute priority, but this game need something like that for a boost of additional immersion !
Thanks if you take time to read !