Rosiel
Refugee
I think I can drop some quest-type suggestions in this thread:
Title:
Title:
More ideas in the oven!

Title:
- Retrieve the egg!
- For any tier, a bird nest spawns somewhere in the roof of a POI, and the survivor must collect a golden egg located inside. The entities location inside the POI will be similar to a Fetch-type quest, but the main difference is that as soon as the bird nest is selected, a swarm of zombie vultures will spawn to attack the survivors (number of vultures depending on the Tier of the POI). For T4-5 POIs, the vultures may spawn nonstop (similar to horde night mechanic) until the golden egg is delivered to the trader (or if the survivor enters within the limits of the trader building in case it is night time). An additional level of difficulty for T4-5 POIs would be to add trap bird nests that will spawn vultures but contain regular eggs only.
- Offers a reliable source of rotting flesh at the early stages of the game.
- Makes use of existing mechanics already implemented.
- Provides a new level of difficulty and quest diversity.
- Hardcore mission type for T5 POI
- To prevent users to farm nonstop source of rotting flesh for T4-5 quest, the zombie vultures should have an additional block damage boost, so it would be a trade off with the repairing cost, giving more incentives to rush back to the trader rather than make a bunker to farm the vultures.
Title:
- Atom ant!
- For T1-3 POIs only. Variation of the Fetch quest. An item is hidden somewhere in the POI and the survivor must retrieve it before a time counter reaches 0. The time counter activates as soon as the mission starts, and the survivor must rush to the item and the main loot area since a set of explosives are strategically placed all over (and below) the POI, and will detonate as soon as the time counter is 0, ensuring that the POI will collapse in at least 90% of the structure. The explosives are deactivated only if the survivor exits the quest area limits, so even if the item of fetch is found, the survivor must be able to rush outside the POI on time. An additional level of complexity would be adding fire damage along with the detonations in case the survivor is still inside the POI when the time counter reaches 0.
- Provides a new level of difficulty and quest diversity.
- Hardcore mission type for T1-3 POI
- The quest should only be available for T1-3 POIs since the block collapse mechanic would be computational intensive for bigger POIs. The detonations should start below the POI so even if the survivor makes a structure inside the POI, the structure collapse would still be ensured.
- Time counter should be set to <50% of the average completion time of the corresponding POI.
More ideas in the oven!
