pedrohspavao
New member

In general there will be small random events with npcs in the game, they are probably very bad alone and will kill themselves later or just disappear so take care of them and don't let them die.
* Unlucky Survivor:
walking on the street you see a survivor standing still shooting madly in all directions because he is being surrounded by a horde of slow zombies he has little ammo you have two choices the first is to kill him before he uses up all the rest of the ammo and loot him after the horde crisis, the other alternative is to help him he will give an escort mission and ask for some ammo and/or bandage (optional) to take him safely to the nearest trade. During the escort something will always happen he is kind of dumb and will be stopped shooting or running in orbit to the player if he has nothing ammo. Some of them might be infected, so you'll need to race against time before he turns into a zombie. After completing the mission he will thank you and send you the location of some buried treasure or provide some books and skill magazines (in lore as if he had learned something and then passed it on to the player)
*near death
In some random house off mission, in some closet, basement, basement or anywhere well hidden there will be a small chance of finding someone dying probably incapacitated, unconscious or one-legged he will beg for help you can either ignore or accept his rescue mission which as you can imagine is up to the trade but for that you will necessarily have to help him with a bandage, but depending on the case a splint will make him walk again, a medicine may prevent or delay his transformation into a zombie this last one is optional in the In fact, they all said they're fine, but you can insist if he refuses for the second time, there's no way around it. Well you will literally carry it on your back and with that the player will have the carrying capacity penalty say -27 so the player will need to have empty inventory or a lot of extra carry buffs, the player has no idea if the npc is infected and what stage is infection, so there is a chance the infected will become buzz during loading if it occurs during the npc is in dead stage you can find out by dropping him on the ground if he is unconscious you will see small traces of rot, but in the case of transformation complete while carrying it you will be bitten and infected. This newly transformed zombie is fresh and therefore feral. Some unconscious may already be in the dead stage when the player takes the mission so it's good to be aware of the reward for this one is the same as the escort.
In these two missions when night hits, you will have to find a place to ask to stay in case of the escort mission the mission will fail if you are more than 100m away, the rescuer will have to find a corner the mission will fail if the incapacitated becomes one zombie or move 100m away. Always have some extra medicine against infection so your protégé doesn't become a zombie.