Viktoriusiii
New member
Wait wait wait!
Hear me out before you start ranting
No I do not want to use mods. I only play base game... I dislike most mods due to balancing/theme conflicts.
So here is my idea for this game:
Basically, food has a spoiltimer (could be connected to your online timer so that it doesnt spoil in your inventory or chests as long as they are locked under your name (no pw only to prevent abuse) or a generally lower spoiltime on multiplayer servers.
So certain things like potatoes, corn, yucca, and beer can be stored for a long time even without preventing it. (7+ days online singleplayer) while other food items like eggs, meat and can only be stored 1-2 days without prevention methods.
And while I think it is highly unlikely they will do this, I'd like the idea of adding "salt" deposits in the desert, which can be used in a low effort chamber to prevent stuff from spoiling, but also lowering the benefit of the food.
And once you get electricity, fridges and stuff can prolong the time by up to 100 days.
This makes getting food far more of a continous thing, rather then "harvest a massive field once, hunt for one day and make 30 stews that last until the next alpha hits"
Fridges also produce quite a bit of heat and electricity... so the prerequesites are pretty high and there is even a price to pay (heatproduction)
This would make amounting wellness a much harder tast AND would make buying cans a waaaay more legit thing then now (since they are not effected by spoiltimers)
The only problem is stacking. Which brings me to something I wanted in 7d2d for quite a long time anyways.
Of course they could just implement it like in Ark where having 200 stacks meant that food could potentially last 200x longer then it should...
but I would like another method:
They once said that they dislike stacking food items... and with the car giving even more space to fill, this would be the perfect timing to introduce something like this.
If you "stack" food, the stack automatically goes to the lowest timer and spoils together (basically putting in spoiled food with fresh food spoils the fresh food pretty much instantly)
So you CAN stack it... but it is not advised. So if you harvest a field of potatoes and corn, there is no negative effect, but if you start putting those things to the stock of 2month old food, they will all suffer from it.
So everytime you go hunt or harvest, it pays off getting a lot of that and stacking it in the fridge.
This would mean that you would want more inventoryspace at home, actually giving you some trouble with foodstorage.
What do you think? Do not send me to starvation or other mods. I'm not asking for those. I think it would fit perfectly in the base game.
Hear me out before you start ranting

No I do not want to use mods. I only play base game... I dislike most mods due to balancing/theme conflicts.
So here is my idea for this game:
Basically, food has a spoiltimer (could be connected to your online timer so that it doesnt spoil in your inventory or chests as long as they are locked under your name (no pw only to prevent abuse) or a generally lower spoiltime on multiplayer servers.
So certain things like potatoes, corn, yucca, and beer can be stored for a long time even without preventing it. (7+ days online singleplayer) while other food items like eggs, meat and can only be stored 1-2 days without prevention methods.
And while I think it is highly unlikely they will do this, I'd like the idea of adding "salt" deposits in the desert, which can be used in a low effort chamber to prevent stuff from spoiling, but also lowering the benefit of the food.
And once you get electricity, fridges and stuff can prolong the time by up to 100 days.
This makes getting food far more of a continous thing, rather then "harvest a massive field once, hunt for one day and make 30 stews that last until the next alpha hits"
Fridges also produce quite a bit of heat and electricity... so the prerequesites are pretty high and there is even a price to pay (heatproduction)
This would make amounting wellness a much harder tast AND would make buying cans a waaaay more legit thing then now (since they are not effected by spoiltimers)
The only problem is stacking. Which brings me to something I wanted in 7d2d for quite a long time anyways.
Of course they could just implement it like in Ark where having 200 stacks meant that food could potentially last 200x longer then it should...
but I would like another method:
They once said that they dislike stacking food items... and with the car giving even more space to fill, this would be the perfect timing to introduce something like this.
If you "stack" food, the stack automatically goes to the lowest timer and spoils together (basically putting in spoiled food with fresh food spoils the fresh food pretty much instantly)
So you CAN stack it... but it is not advised. So if you harvest a field of potatoes and corn, there is no negative effect, but if you start putting those things to the stock of 2month old food, they will all suffer from it.
So everytime you go hunt or harvest, it pays off getting a lot of that and stacking it in the fridge.
This would mean that you would want more inventoryspace at home, actually giving you some trouble with foodstorage.
What do you think? Do not send me to starvation or other mods. I'm not asking for those. I think it would fit perfectly in the base game.