New Horde Ideas

Need a reason to fight the Horde? Scoff at zombies with GPS?...ones which somehow know you're under 50 meters of solid rock?....and can dig to you???
Fear not!

Just add......refugees!

1) Plop down your land claim block and 2 refugees appear and will remain in the area.

2) Every so many days (say 7?) the zombies will discover where the food is hanging out, and will home in on it. Not ~you~, but your refugees (more accurately, the land claim block). Until you plop down the block, you can't build a forge, workbench, mixer, or chem station (don't female dog nomads....you can still use ones you find. You are nomads after all! :p )

3) Those refugees can't fight very well...in fact, most of them can really only polish off a wounded zombie, and take a few hits. You need to defend them! ...with walls....spikes....turrets...your cold dead hands!

4) As you survive, more refugees show up. Some you might acquire as a result of quests. Some might be dogs! Maybe there'd be some construction gated behind having a minimum number of refugees.....or maybe not?

5) OPTIONALLY...(If the Pimp's Dream lives on...) These NPCs might have random special abilities to make each unique such as:

- Better combat abilities.

- Crafting bonuses (Faster forges, cooking, etc.)

- Special crafting options (Jimmy knows how to make armor out of old tires!...and it doesn't suck!!)

- Alarms sounded when random hordes are approaching.

- Automatic harvesting/planting.

- Refilling turret ammo.

- Turning off campfires/forges when they're not producing anything.

6) The catch....you can't place this "community" land claim block anywhere but the surface or no refugees show up. You can still cower underground and let everyone die if you'd like. The zombies no longer GPS, but you won't have the full power of crafting wherever you please until you have and defend a community.

-Morloc

It is an interesting concept, but what are you going to do about people that just remove the LCB for horde night?

Destroy all their forges and campfires? Thats just going to create a situation to where they just rebuild them, and have to either not overload them, or go through the monotony of unloading them before the horde.

What happens when the AI does stupid things and dies? Do all your things despawn?

Dont get me wrong, I wouldnt mind at all seeing this concept being worked into a Colony you find and improve or start once you have found a refugee...you can supply them with food, materials etc, and help them defend their compound you create and so forth...

You can make it so if you dont give them enough food or setup a farm, they go out and scavenge which can lead to their death etc.

You can even assign them tasks to start producing materials for you once the colony gets so big.

But in general I dont think this should be a new forced game mode, but as an option seems fine.

 
@ Sinz

I am familiar with the game stage mechanic, it has several factors that calculate into it, I was mainly suggesting a "base value" be added to it, so if you end up with a really large base you still get challenged.

Mostly for people that really know how to play the game well or work together well as a team...guys with crap bases barely getting by end up with similar hordes to guys with well made fortresses.

You can only have so many zombies for MP, just a way to help divide them out better.

On performance, I must have some magical setup...I dont know what to say, but I always play with the FPS on, and I am VERY...particular about going below 60, and start watching it like a hawk when I get close to that level.

On and off for different patches there have been weird "bugs" that could drop me below that but it was mostly short lived...stuff like looking towards 0,0 would drop me to mid 50s during a couple of patches...but I cant remember a time I had a problem like that for an entire version.

For perspective I have played a majority of versions since Alpha 1, and have almost 1,700 hours, so I really dont know what I have such "luck" on performance compare to others.

I honestly should just take a picture of my settings, think my image hosting site went under though and I havent gotten around to starting a new account on one.

Nothing I have is set to minimum, view distance maxed, etc. I do turn off DoF, and motion blur however, as both those settings I personally think get in the way of gameplay, had SSAO turned off because it was causing some bug, cant remember what I think reflection bugs?

Either way for every version I turn everything on maxed out, and then turn stuff back off due to bugs or graphical glitches, shadows for recent versions on and off based on being underground...though for more patches than not I turned shadow draw distance to medium.

 
Just did some performance testing...

If I sat in the middle of a 65 zombie horde with god mode...I dropped down to 45-50 FPS.

In fairness I usually dont do this during normal gameplay, so wasnt aware.

If I float above them I hit low 60s, and maybe drop down to high 50s.

 
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Wow that's impressive. Sounds like your settings are similar to mine

Off the top of my head, the main settings I compromise are shadows, reflections and water quality.

Anyway @mytheos

I agree with your idea, I think the game would benifit from difficulty based on some sort of base scan feature.

You should read my behemoth update post that I quoted above and let me know what you think

 
How does on actually define "base strength"? Pretty much any metric I can think of, players will find ways to game the system, building bases that are considered by the game to be weak, but are actually effective against zombies. Come to think of it, what would be the point of building a stronger base if it's just going to be attacked by a stronger horde?

 
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