Mytheos
New member
Need a reason to fight the Horde? Scoff at zombies with GPS?...ones which somehow know you're under 50 meters of solid rock?....and can dig to you???
Fear not!
Just add......refugees!
1) Plop down your land claim block and 2 refugees appear and will remain in the area.
2) Every so many days (say 7?) the zombies will discover where the food is hanging out, and will home in on it. Not ~you~, but your refugees (more accurately, the land claim block). Until you plop down the block, you can't build a forge, workbench, mixer, or chem station (don't female dog nomads....you can still use ones you find. You are nomads after all!)
3) Those refugees can't fight very well...in fact, most of them can really only polish off a wounded zombie, and take a few hits. You need to defend them! ...with walls....spikes....turrets...your cold dead hands!
4) As you survive, more refugees show up. Some you might acquire as a result of quests. Some might be dogs! Maybe there'd be some construction gated behind having a minimum number of refugees.....or maybe not?
5) OPTIONALLY...(If the Pimp's Dream lives on...) These NPCs might have random special abilities to make each unique such as:
- Better combat abilities.
- Crafting bonuses (Faster forges, cooking, etc.)
- Special crafting options (Jimmy knows how to make armor out of old tires!...and it doesn't suck!!)
- Alarms sounded when random hordes are approaching.
- Automatic harvesting/planting.
- Refilling turret ammo.
- Turning off campfires/forges when they're not producing anything.
6) The catch....you can't place this "community" land claim block anywhere but the surface or no refugees show up. You can still cower underground and let everyone die if you'd like. The zombies no longer GPS, but you won't have the full power of crafting wherever you please until you have and defend a community.
-Morloc
It is an interesting concept, but what are you going to do about people that just remove the LCB for horde night?
Destroy all their forges and campfires? Thats just going to create a situation to where they just rebuild them, and have to either not overload them, or go through the monotony of unloading them before the horde.
What happens when the AI does stupid things and dies? Do all your things despawn?
Dont get me wrong, I wouldnt mind at all seeing this concept being worked into a Colony you find and improve or start once you have found a refugee...you can supply them with food, materials etc, and help them defend their compound you create and so forth...
You can make it so if you dont give them enough food or setup a farm, they go out and scavenge which can lead to their death etc.
You can even assign them tasks to start producing materials for you once the colony gets so big.
But in general I dont think this should be a new forced game mode, but as an option seems fine.