gomopar440
New member
First of all, Hello everyone here in the chat. I've been onboard with the 7D2D game since before the full v1.0 release and have put a few hundred hours into the game since I first downloaded it. I've mostly played solo, but recently started playing multi player. I host an ongoing game on my PC 4 days a week for my friends, since one of them is on a PS5 and can't use the regular servers yet. We're all looking forward to the co-op update so everyone can play together in the same world at any time, not just when I'm online.
I signed up here just to ask the developers a question about an Idea I came up with for the game. I searched the forum and didn't see any reference to the idea, so I figured it'd be ok to ask about it in a new thread.
Ok, so hear me out...
Trampolines and/or trampoline traps
A player without any points into Parkour is at a serious disadvantage when trying to reach high places. They could craft a small trampoline and bounce their way over or onto an obstacle. It would have to be picked up and put down wherever and whenever needed, so it wouldn't be a way to just skip Parkour altogether. Trampolines can be dangerous IRL, so it wouldn't make sense to have the fall damage resistance of Parkour Master, so you'd have to be very careful using it, or just carry a lot of splints or casts.
Trampoline traps could be used to launch zombies away, similar to a robotic sledge, but more or less vertically. Placed smartly, you could launch a zombie into another trap, or off a cliff to get them off your back for a while. I would think if you made the trap powered it could self reset. Triggering the trap could be done with a sensor or pressure plate and a timer.
Honestly the more I think of this idea, the more ways I see that it could be creatively implemented. Then there's also the comedic factor of seeing a horde of zombies bouncing around in a trampoline lined pit. Placed well, you could bounce zoms out of the pit just high enough to get some good head shots.
Ok, I put the idea out there, now lets see if anything happens with it. I would think the physics from the robotic sledge could be modified (vertically) to be used in that part of the coding. The trampoline itself wouldn't be too hard to render graphically from what I've seen from the abilities of this dev team.
I signed up here just to ask the developers a question about an Idea I came up with for the game. I searched the forum and didn't see any reference to the idea, so I figured it'd be ok to ask about it in a new thread.
Ok, so hear me out...
Trampolines and/or trampoline traps
A player without any points into Parkour is at a serious disadvantage when trying to reach high places. They could craft a small trampoline and bounce their way over or onto an obstacle. It would have to be picked up and put down wherever and whenever needed, so it wouldn't be a way to just skip Parkour altogether. Trampolines can be dangerous IRL, so it wouldn't make sense to have the fall damage resistance of Parkour Master, so you'd have to be very careful using it, or just carry a lot of splints or casts.
Trampoline traps could be used to launch zombies away, similar to a robotic sledge, but more or less vertically. Placed smartly, you could launch a zombie into another trap, or off a cliff to get them off your back for a while. I would think if you made the trap powered it could self reset. Triggering the trap could be done with a sensor or pressure plate and a timer.
Honestly the more I think of this idea, the more ways I see that it could be creatively implemented. Then there's also the comedic factor of seeing a horde of zombies bouncing around in a trampoline lined pit. Placed well, you could bounce zoms out of the pit just high enough to get some good head shots.
Ok, I put the idea out there, now lets see if anything happens with it. I would think the physics from the robotic sledge could be modified (vertically) to be used in that part of the coding. The trampoline itself wouldn't be too hard to render graphically from what I've seen from the abilities of this dev team.
