Adam the Waster
Well-known member
Plains biome:
A flat somewhat peaceful area where wildlife roams and was known for farm land on navezgane. Joshua trees, cactus, and small patches of thick trees along with smaller trees and crops
Trader:
Trader Rekt: specialist in food seeds and crops
RANK: 0 SKULL
Loot bonus 0
New starting biome
• No unique zombies but spiders roam and spawn at night.
• Wild life like rabbies, chickens, pigs,
• Snakes and deer spawn with coyotes spawns at night
• Wild crops like corn, potato's, cotton, golden rod, etc
• Giants rocks and bolders found as well. From Grey to tan desert color
maple forest
A bright green eden, full of life and the undead seek to claim it. Bright trees, berries, large maple, birch trees and oak trees can be found. However the dead are more active here due too more prey to feed on
RANK: half skull
Loot bonus: 25
Trader:
Trader roach: specialist in resources and bulk items also fuel. Based at a old Pass and go mart.
Wild life:
• Day: rabbits, chickens, deer, Pig, snakes
• At night: coyotes (rarely packs) and 5% chance for small bears
Biome hazard: nome but it's warmer and heatwaves or cold fronts can come and go
Zombies:
Normal Zombies, tough Zombies, workers, hazmat and rarely lumberjacks
• Rotten walker are Zombies that have been rotting in the woods they move quicker due to less flesh on them and their hunger
• Plants: has potato's, blue berries, corn and yucca.
Features
• Clusters of bolders with veins of ore, large bolders and very large trees
Pine forest:
Part of NAZEZGANE national park, full of life that's dangerous. Zombies roam. Full of large pine trees and spruce trees with the rare maple and oak tree.
RANK: 1 skull
Trader: Trader jen, specialists in medical items.
Loot bonus 50%
Wildlife:
• Day deer, chickens, rabbits, coyotes, pigs, snakes
• Night: wolves, small bears, hogs, packs of coyotes and rarely mountain lion
Biome hazard: lighty Cold but not too bad with a small chance of Snow
Zombies: .
Normal Zombies, tough Zombies, workers, hazmat, and Solders
• Lumberjacks
• Spitter: (a ranged spitting Zombie that has as much hp as a normal Zombie
• Stalker: a sneaky zombie that's very quite and with sharp claws. Will sneak up on you and with leap at you.
Crops: cotton, golden rod, blue berries, pumpkin
Features:
• large dense trees with open fields
• Chance for snow
• Large spruce trees with 3k hp
• Richer veins
Brunt forest:
A burnt part of the forest were the strongest survive, both the living and dead dwell, burnt trees of all types and full of burnt Zombies
RANK:
1 AND a half skulls
Loot bonus: 100%
Trader:
Trader jimmy: specialist in books
Camped out at a old Crack a book store.
Wildlife:
• Day: hogs, deer, coyotes, rabbits, chickens, snakes
• Night: zombie dogs, vultures, wolves, small bears
Biome hazard
• Smoke and fire
Zombies
Burnt zombie, tough Zombies, workers, hazmat, and Solders
• Burnt victim
• Buring wight: a running weak buring zombie that moves quick and will set you on fire.
• Fallen responder: a firefighter zombie immuin to fire and electrical attacks, has armor and a tank on his back that if hit will go boom.
Features
• Large amounts of coal nodes
• 50% chance of burnt Zombies, 25% of Lumberjacks, 15% of normal Zombies, 10% for special zombies
Desert 🏜
Rank:
2 skulls
Loot bonus 150%
A barron wasteland, hot as hell and has dust storms, and sand storms, full of jaswha trees, and rarely small clusters of dead trees, skeletons and bones,
Trader:
Trader jimmy: specialist in parts, vehicles and tools
Hazards: exrtream heat ,sand storms and rarely lightning storms with a very small chance of rain
Wildlife:
• Day chicken, snakes, rabbit, hogs, vultures, coyotes packs, rarely deer
• Night: wolvesn mountain lion, rarely wolf's packs
Zombies
Vultures Normal Zombies, tough Zombies, workers, hazmat, and Solders Cops, spiders and rarely screamers can spawn
• Plauged spitter: a spitter that can infect you with dangerous infections.
• Plauged husk: a fast moving zombie that's blood red and will infect you near instantly
• Tunneler: a zombie that burrows under the sand. And will come out of nowhere!
Features:
• Sand storms and lighting storms
• Oil veins AND COAL Deeper under oil veins
• Very very very rich nodes
• Crops grow 10% slower
• Giant cactus
tree size even
• Ferals can spawn during day
Badlands biome:
Rank; 2 and a half skulls:
Loot bones: 250%
The hotter even dryer desert of nazezgane is known for little water, grass, thick sold clay sand as hard as rock. And large cactus. And it's redish orange look. It's hot as hell and is the closest you can get too it
Trader: Trader Sue: specialist in bundles and gambling and alcohol
Hazards: dust storms, EXTREAM heat and sand storms strong enough to rip skin. And lighting storms and thick dust clouds.
Wildlife:
• Day: hogs, deer, rabbits, chickens, coyote packs, mountain lions
• Night: small bears, wolves packs, very rarely Direwolfs
Zombies: Normal, feral, spiders, Desert spitters/desert zombies, cops, vultures, hazmat, Solders, Bikers packs, and rarely feral wights and screamers
Special biome zombies:
• Plauged stalker: a very fast moving jumping zombie that is quick and will get you sick
• Howler: a low tier screamers that can scream 10 times too summon Zombies
• Popper: a suicide zombie that when he attacks you. He explodes
Biome features:
• Next too no grass but small bundles of it with yuca, cactus and trees. And dead trees
• Hard surface that's has about 650 health and It's sand, stone and clay
• Unique color pallet of yellow, orange, red and rarely Grey stones.
• Harsh dust storms blow through
Marsh biome
Rank: 3 skulls
Loot bonus 300%
The man made swamps of nazezgane is known for its thick mud, nasty near undrinkable water, dangerous wildlife, and less known for being a illegal dumping grown for toxic waste!
Trader: Trader joel: specialist in armor
Hazards: thick mud that slows you down, insect swarms and disease, and toxic water, thick humidity and toxic zombies
Wildlife:
• Day: chickens, rabbits, hostile hogs, deer, coyotes packs and wolves
• Night: small bears, wolves, mountain lions and cougars and rarely Zombies bear or dire wolves
Zombies:
Normal, ferals, Solders, tough Zombies, hazmat, rarely screamers, cops and vultures. And rarely feral wights
toxic zombies:
Toxic zombies all have ranged attacks that being able to shoot toxic waste/acid at you however they are weaker in terms of health
Special zombies
• Mud runner: a zombie that runs on all fours and flings mud at you and if he hits you, he blinds you with mud. Also very toxic
• Gasser: a ranged attack zombie that can emit a aoe toxic gas and spit a area denial gas spit that does heavy damage
• Plauge hound: a zombie dog Varrant that can spit acid and deal toxic damage
Biome features
• Very common puddles and ponds with bolders, trees and ore inside the water
• Special swamp trees and mushrooms that grow along with tall grass
• Mud that slows you down but not Zombies
• Thick humidity that makes you feel weak
• Rain and fog are more common
• Once you get biome resistance you are immune to mud but not the water
Snow biome:
Rank: 4 skulls:
Trader: Trader hudge: specialist in weapons
Loot bonus: 300%
A cold forest full of the dead and very hostile Wildlife, very cold and home too harden zombies. Zombies have higher hp due to the frostbite
• Hazards: extreme cold, slow movement due to snow, ice storms, Blizards, and harsh fog
Wildlife:
• Day: deer, rabbits, chickens, mountain lions, hostile boar, bears, wolf packs
• Night: bears wolf packs, dire wolves, vultures and zombie bears
Zombies
Normal, ferals, rarely radioactive, frostbite Zombies, spiders, cops, howlers, Tunnelers, screamers, and rarely feral wights.
Frozen zombies: feral zombies with a light blue frosted tint that hit harder, slow you down and have extra health and armor
Special zombies:
• • frozen Lumberjacks: even stronger lumberjacks!!!
• • Wendigo: a starving Zombies with claws that eats everything and anything even other zombies corpes and it takes its health.
• Zombie wolves: stronger zombie dogs that will hunt you down, stalk you and howl to summon more zombies
Features
• Large snowy trees with some with 3k hp
• Blizards that slow you down and lowers vision
• all Zombies gain 5% armor due to frostbite when in the biome
• Slower movement speed due to snow
• Snow storms damage you over time
Wasteland:
Rank: 5 skulls
Once a populated city is now rubble and twisted metal, nearly no roads, all ruins and dust storms, harsh Radation and Zombies roam. Almost nothing here is alive
Trader: Trader dan: specialist in robots, and rarely legendary parts. Found in a old bunker
• Hazards: Radation and dust storms, lightning storms, fire, a near unending source of zombies rubble slows you down
• Wild life: bears, mountain lions, zombie bears, dogs, vultures, wolves and Direwolfs
Zombies:
• Everything, from biome zombies (aside from snow Zombies) Even Demolishers in the wild!
But too list it!
• Normals, ferals, Radatioactive Zombies, cops, feral wights, spiders, screamers, Desert spitters, Tunnelers, gassers, poppers, you name it
• Hulk: a big tank zombie that's the size of a biker but full of armored bones and muscles
• Mutated Zombies: the ones we got now
• Booster: a zombie that boost its allies and makes them stronger
Features:
• Rebar sticks out with very little trees and trash everywhere! Fridges, power panels, you name it!
• Radatioactive Zombies spawn in the wild.
• Zombies heal a bit over time and gain extra hp in the wasteland
• Harsh wind and rubble slows you down, land mines laying around.
• Radioactive dust storms damage you
A flat somewhat peaceful area where wildlife roams and was known for farm land on navezgane. Joshua trees, cactus, and small patches of thick trees along with smaller trees and crops
Trader:
Trader Rekt: specialist in food seeds and crops
RANK: 0 SKULL
Loot bonus 0
New starting biome
• No unique zombies but spiders roam and spawn at night.
• Wild life like rabbies, chickens, pigs,
• Snakes and deer spawn with coyotes spawns at night
• Wild crops like corn, potato's, cotton, golden rod, etc
• Giants rocks and bolders found as well. From Grey to tan desert color
maple forest
A bright green eden, full of life and the undead seek to claim it. Bright trees, berries, large maple, birch trees and oak trees can be found. However the dead are more active here due too more prey to feed on
RANK: half skull

Loot bonus: 25
Trader:
Trader roach: specialist in resources and bulk items also fuel. Based at a old Pass and go mart.
Wild life:
• Day: rabbits, chickens, deer, Pig, snakes
• At night: coyotes (rarely packs) and 5% chance for small bears
Biome hazard: nome but it's warmer and heatwaves or cold fronts can come and go
Zombies:
Normal Zombies, tough Zombies, workers, hazmat and rarely lumberjacks
• Rotten walker are Zombies that have been rotting in the woods they move quicker due to less flesh on them and their hunger
• Plants: has potato's, blue berries, corn and yucca.
Features
• Clusters of bolders with veins of ore, large bolders and very large trees
Pine forest:
Part of NAZEZGANE national park, full of life that's dangerous. Zombies roam. Full of large pine trees and spruce trees with the rare maple and oak tree.
RANK: 1 skull

Trader: Trader jen, specialists in medical items.
Loot bonus 50%
Wildlife:
• Day deer, chickens, rabbits, coyotes, pigs, snakes
• Night: wolves, small bears, hogs, packs of coyotes and rarely mountain lion
Biome hazard: lighty Cold but not too bad with a small chance of Snow
Zombies: .
Normal Zombies, tough Zombies, workers, hazmat, and Solders
• Lumberjacks
• Spitter: (a ranged spitting Zombie that has as much hp as a normal Zombie
• Stalker: a sneaky zombie that's very quite and with sharp claws. Will sneak up on you and with leap at you.
Crops: cotton, golden rod, blue berries, pumpkin
Features:
• large dense trees with open fields
• Chance for snow

• Large spruce trees with 3k hp
• Richer veins
Brunt forest:
A burnt part of the forest were the strongest survive, both the living and dead dwell, burnt trees of all types and full of burnt Zombies
RANK:
1 AND a half skulls
Loot bonus: 100%
Trader:
Trader jimmy: specialist in books
Camped out at a old Crack a book store.
Wildlife:
• Day: hogs, deer, coyotes, rabbits, chickens, snakes
• Night: zombie dogs, vultures, wolves, small bears
Biome hazard
• Smoke and fire
Zombies
Burnt zombie, tough Zombies, workers, hazmat, and Solders
• Burnt victim
• Buring wight: a running weak buring zombie that moves quick and will set you on fire.
• Fallen responder: a firefighter zombie immuin to fire and electrical attacks, has armor and a tank on his back that if hit will go boom.
Features
• Large amounts of coal nodes
• 50% chance of burnt Zombies, 25% of Lumberjacks, 15% of normal Zombies, 10% for special zombies
Desert 🏜
Rank:
2 skulls
Loot bonus 150%
A barron wasteland, hot as hell and has dust storms, and sand storms, full of jaswha trees, and rarely small clusters of dead trees, skeletons and bones,
Trader:
Trader jimmy: specialist in parts, vehicles and tools
Hazards: exrtream heat ,sand storms and rarely lightning storms with a very small chance of rain
Wildlife:
• Day chicken, snakes, rabbit, hogs, vultures, coyotes packs, rarely deer
• Night: wolvesn mountain lion, rarely wolf's packs
Zombies
Vultures Normal Zombies, tough Zombies, workers, hazmat, and Solders Cops, spiders and rarely screamers can spawn
• Plauged spitter: a spitter that can infect you with dangerous infections.
• Plauged husk: a fast moving zombie that's blood red and will infect you near instantly
• Tunneler: a zombie that burrows under the sand. And will come out of nowhere!
Features:
• Sand storms and lighting storms
• Oil veins AND COAL Deeper under oil veins
• Very very very rich nodes
• Crops grow 10% slower
• Giant cactus

• Ferals can spawn during day
Badlands biome:
Rank; 2 and a half skulls:
Loot bones: 250%
The hotter even dryer desert of nazezgane is known for little water, grass, thick sold clay sand as hard as rock. And large cactus. And it's redish orange look. It's hot as hell and is the closest you can get too it
Trader: Trader Sue: specialist in bundles and gambling and alcohol
Hazards: dust storms, EXTREAM heat and sand storms strong enough to rip skin. And lighting storms and thick dust clouds.
Wildlife:
• Day: hogs, deer, rabbits, chickens, coyote packs, mountain lions
• Night: small bears, wolves packs, very rarely Direwolfs
Zombies: Normal, feral, spiders, Desert spitters/desert zombies, cops, vultures, hazmat, Solders, Bikers packs, and rarely feral wights and screamers
Special biome zombies:
• Plauged stalker: a very fast moving jumping zombie that is quick and will get you sick
• Howler: a low tier screamers that can scream 10 times too summon Zombies
• Popper: a suicide zombie that when he attacks you. He explodes
Biome features:
• Next too no grass but small bundles of it with yuca, cactus and trees. And dead trees
• Hard surface that's has about 650 health and It's sand, stone and clay
• Unique color pallet of yellow, orange, red and rarely Grey stones.
• Harsh dust storms blow through
Marsh biome
Rank: 3 skulls
Loot bonus 300%
The man made swamps of nazezgane is known for its thick mud, nasty near undrinkable water, dangerous wildlife, and less known for being a illegal dumping grown for toxic waste!
Trader: Trader joel: specialist in armor
Hazards: thick mud that slows you down, insect swarms and disease, and toxic water, thick humidity and toxic zombies
Wildlife:
• Day: chickens, rabbits, hostile hogs, deer, coyotes packs and wolves
• Night: small bears, wolves, mountain lions and cougars and rarely Zombies bear or dire wolves
Zombies:
Normal, ferals, Solders, tough Zombies, hazmat, rarely screamers, cops and vultures. And rarely feral wights
toxic zombies:
Toxic zombies all have ranged attacks that being able to shoot toxic waste/acid at you however they are weaker in terms of health
Special zombies
• Mud runner: a zombie that runs on all fours and flings mud at you and if he hits you, he blinds you with mud. Also very toxic
• Gasser: a ranged attack zombie that can emit a aoe toxic gas and spit a area denial gas spit that does heavy damage
• Plauge hound: a zombie dog Varrant that can spit acid and deal toxic damage
Biome features
• Very common puddles and ponds with bolders, trees and ore inside the water
• Special swamp trees and mushrooms that grow along with tall grass
• Mud that slows you down but not Zombies
• Thick humidity that makes you feel weak
• Rain and fog are more common
• Once you get biome resistance you are immune to mud but not the water
Snow biome:
Rank: 4 skulls:
Trader: Trader hudge: specialist in weapons
Loot bonus: 300%
A cold forest full of the dead and very hostile Wildlife, very cold and home too harden zombies. Zombies have higher hp due to the frostbite
• Hazards: extreme cold, slow movement due to snow, ice storms, Blizards, and harsh fog
Wildlife:
• Day: deer, rabbits, chickens, mountain lions, hostile boar, bears, wolf packs
• Night: bears wolf packs, dire wolves, vultures and zombie bears
Zombies
Normal, ferals, rarely radioactive, frostbite Zombies, spiders, cops, howlers, Tunnelers, screamers, and rarely feral wights.
Frozen zombies: feral zombies with a light blue frosted tint that hit harder, slow you down and have extra health and armor
Special zombies:
• • frozen Lumberjacks: even stronger lumberjacks!!!
• • Wendigo: a starving Zombies with claws that eats everything and anything even other zombies corpes and it takes its health.
• Zombie wolves: stronger zombie dogs that will hunt you down, stalk you and howl to summon more zombies
Features
• Large snowy trees with some with 3k hp
• Blizards that slow you down and lowers vision
• all Zombies gain 5% armor due to frostbite when in the biome
• Slower movement speed due to snow
• Snow storms damage you over time
Wasteland:
Rank: 5 skulls
Once a populated city is now rubble and twisted metal, nearly no roads, all ruins and dust storms, harsh Radation and Zombies roam. Almost nothing here is alive
Trader: Trader dan: specialist in robots, and rarely legendary parts. Found in a old bunker
• Hazards: Radation and dust storms, lightning storms, fire, a near unending source of zombies rubble slows you down
• Wild life: bears, mountain lions, zombie bears, dogs, vultures, wolves and Direwolfs
Zombies:
• Everything, from biome zombies (aside from snow Zombies) Even Demolishers in the wild!
But too list it!
• Normals, ferals, Radatioactive Zombies, cops, feral wights, spiders, screamers, Desert spitters, Tunnelers, gassers, poppers, you name it
• Hulk: a big tank zombie that's the size of a biker but full of armored bones and muscles
• Mutated Zombies: the ones we got now
• Booster: a zombie that boost its allies and makes them stronger
Features:
• Rebar sticks out with very little trees and trash everywhere! Fridges, power panels, you name it!
• Radatioactive Zombies spawn in the wild.
• Zombies heal a bit over time and gain extra hp in the wasteland
• Harsh wind and rubble slows you down, land mines laying around.
• Radioactive dust storms damage you
Last edited by a moderator: