ocbMaurice
New member
Do you also never use the vanilla in-game electric lights due to either extreme brightness?
Or because they only come with super cold light temperatures? Than I have a solution for you
Another standalone excerpt from my bigger electricity overhaul mod.
https://github.com/OCB7D2D/ElectricityLamps (needs DMT/Harmony!)
Lamps that can individually be configured in-game to be dimmed down or to have another color temperature (or pick any other color). For spotlights you can also configure the emitted light cone angle. It should work either with my overhaul mod or standalone and should also support multiplayer (server and all clients need the mod installed).
Blocks are behind engineering perk level 2 or behind "Basics of Electricity Schematic" (Generator Bank Schematics). Power consumption varies between 2 and 3 Watts per Tick. Note that only lamps within your claim block can be configured! Also note that too many lights can easily strain your GPU
Hope the images are convincing enough 
Note: The switch on the left side is a teaser for another mod for push button circuits (press any button in the room to toggle the lights). Wires are hidden via my no-wires mod.
I guess a few have tried to accomplish this, but so far I didn't see any other mod that goes this far. In order to support this nicely I had to create a completely new Block and TileEntity class (I've used ID 244). This in turn makes it very simple now to add new lights based on the new block and recipes XML (see GitHub page for further info).
Feedback for fine tuning of certain options/recipes is welcome!
I've developed and tested this Mod against version a19.6b8.
All the best and good zombie hunting!
Or because they only come with super cold light temperatures? Than I have a solution for you

Another standalone excerpt from my bigger electricity overhaul mod.
https://github.com/OCB7D2D/ElectricityLamps (needs DMT/Harmony!)
Lamps that can individually be configured in-game to be dimmed down or to have another color temperature (or pick any other color). For spotlights you can also configure the emitted light cone angle. It should work either with my overhaul mod or standalone and should also support multiplayer (server and all clients need the mod installed).
Blocks are behind engineering perk level 2 or behind "Basics of Electricity Schematic" (Generator Bank Schematics). Power consumption varies between 2 and 3 Watts per Tick. Note that only lamps within your claim block can be configured! Also note that too many lights can easily strain your GPU




Note: The switch on the left side is a teaser for another mod for push button circuits (press any button in the room to toggle the lights). Wires are hidden via my no-wires mod.
I guess a few have tried to accomplish this, but so far I didn't see any other mod that goes this far. In order to support this nicely I had to create a completely new Block and TileEntity class (I've used ID 244). This in turn makes it very simple now to add new lights based on the new block and recipes XML (see GitHub page for further info).




Feedback for fine tuning of certain options/recipes is welcome!
I've developed and tested this Mod against version a19.6b8.
All the best and good zombie hunting!
Last edited by a moderator: