PC Nerf how many bullets you get in every gun you find

OnlyMeiya

Refugee
I think it would be better to nerf how much ammunition you find in guns since we literally find them everywhere now, by 2nd day horde I had over 600 9mm and a few hundred shotgun shells.

I would reduce it to RNG anywhere between 0 and a full clip

Reason behind this is you have no need to craft ammunition as plentiful as guns are, just scrap or mod menu it to unload and stockpile for horde nights.

Though some perks could help like lucky looter could still provide a benefit to this.

 
Even on 200% ammo Zombies on easyest and nearly only headshots i never had enough ammo.

200% is max, so maybe its better you go down to 75%

 
Seems like you don't explore enough, I always play on harder difficulties, get good with a bow, save your good ammo for hordes or critical "OHSHI!" moments.

That or you waste your bullet ammo you find.

[edit] Even at night I still do fine with the bow, I only use my ak if Im in a situation where getting a hitstun possibility could mean death.

 
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I think it would be better to nerf how much ammunition you find in guns since we literally find them everywhere now, by 2nd day horde I had over 600 9mm and a few hundred shotgun shells.
I would reduce it to RNG anywhere between 0 and a full clip

Reason behind this is you have no need to craft ammunition as plentiful as guns are, just scrap or mod menu it to unload and stockpile for horde nights.

Though some perks could help like lucky looter could still provide a benefit to this.
NO!

Feathers and materials for featherbased weaponry are even more numerous (birds nest).

For guns to have some use, i like the extra ammo we get from scrapping them.

 
Sorry you feel that way but in present state you literally can skip the perks for crafting bullet ammo and get by without hardly any penalty. That devalues the reason for the perk in the first place.

Learn some resource management.

 
Seems like you don't explore enough, I always play on harder difficulties, get good with a bow, save your good ammo for hordes or critical "OHSHI!" moments.
That or you waste your bullet ammo you find.

[edit] Even at night I still do fine with the bow, I only use my ak if Im in a situation where getting a hitstun possibility could mean death.
See? Asking for nerfes to a weapon type you seldom use and give squat about the ones

who prefer guns over bow/crossbows. why?

 
Sorry you feel that way but in present state you literally can skip the perks for crafting bullet ammo and get by without hardly any penalty. That devalues the reason for the perk in the first place.
Learn some resource management.
Learn to use Game options. You have 3 Settings lower you can use.

And the L2P i perceive as offense

 
See? Asking for nerfes to a weapon type you seldom use and give squat about the oneswho prefer guns over bow/crossbows. why?
Its a survival game, I'm advocated players use weapons and ammo only when necessary and not as you find it. (noise = bad, Bow = Quiet )

I love the SMG/Sniper/ and AK. I use those guns for different occasions and circumstances. It has nothing to do with me not caring to use them.

Learn to use Game options. You have 3 Settings lower you can use.And the L2P i perceive as offense
You're just redirecting/deflecting.

If you're using bullets as soon as you find them, I would call that bad resource management or you're too trigger happy.

Take it how you want but the base game difficulty is the best way to get a feel for what needs to be better balanced.

I mean hell, you trolled/insulted me by assuming I played on 200% loot, I can assume you're bad at the game.

Lowering all my loot across the board isn't something I'd like to do just because I find lots of guns and ammo while exploring, I just think guns and ammo are currently excessive and could use being looked at.

By day 14 I don't think its intended to have 600+ 9 mm. (Which I unloaded with my SMG on that BMH night, it was quite fun )

 
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I think it would be better to nerf how much ammunition you find in guns since we literally find them everywhere now, by 2nd day horde I had over 600 9mm and a few hundred shotgun shells.
I would reduce it to RNG anywhere between 0 and a full clip

Reason behind this is you have no need to craft ammunition as plentiful as guns are, just scrap or mod menu it to unload and stockpile for horde nights.

Though some perks could help like lucky looter could still provide a benefit to this.
Increase number of Zs during horde night.

I can assure you, you will not have any stockpile problems of abundance.

 
And again a thread about a Guy who means he must dictate other how they have to play by changing a setting that dont touch his gameplay

 
600 9mm feels like a lot, but once you get more ferals and wights in random POIs, I find that you burn through ammo quite fast. I think mid- to late-game, ammo shouldn't be too rare, considering we're expected to actively defend our bases.

Besides that, I enjoy being able to kill regular zeds more easily late game. Sneaking around with a bow is fun, but not all the time. After investing 20+ hrs into a world, I want to feel like I dominate it. Saving up ammo during the first weeks is part of that.

 
um, that's NOT a lot of ammo... once you start making turrets. 1500rds per turret for the 9mm, and 750 for the shotguns.

In 16, 4 shotgun turrets were good for 64 zeds on hordnight up to the 70s or so, without running out.

Then again, the drop pit would kill the weaker ones.

Now though? methinks LOTS of bullets will be needed later, so stockpile and reload.

:)

 
um, that's NOT a lot of ammo... once you start making turrets. 1500rds per turret for the 9mm, and 750 for the shotguns.
In 16, 4 shotgun turrets were good for 64 zeds on hordnight up to the 70s or so, without running out.

Then again, the drop pit would kill the weaker ones.

Now though? methinks LOTS of bullets will be needed later, so stockpile and reload.

:)
I'm aware of that actually but thats really the exception and not the rule for my reasoning behind my proposed nerf. That's a lot of ammo for the early game and the early game is really where the "Survival" aspect should be the most enforced.

To be fair about your point, by the time I am making turrets, I'm also making lots of ammo for them as well or buying it from the trader.

And again a thread about a Guy who means he must dictate other how they have to play by changing a setting that dont touch his gameplay
*SMH* Everyone assumes.

I'm not dictating how anyone else must play (Though I gave some great advice, its your choice if you take it or not since you claim to always be starved of ammunition at 200%) and you're trying to advocate and "Dictate" that I must set all my loot lower because I find excessive amounts of guns and ammo without really trying in the default settings. Try to find a more compelling reason without trying to pin something on me, you're either full cynic or full troll.

Seriously, gun and walls safes are everywhere, once you can start cracking those open efficiently you find quite a bit.

600 9mm feels like a lot, but once you get more ferals and wights in random POIs
A fair point but players shouldn't be dealing with stuff that strong till later and by then they will have plenty of ammo across all weapon types.

 
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A fair point but players shouldn't be dealing with stuff that strong till later and by then they will have plenty of ammo across all weapon types.
They tend to show up for me around the end of week two, so I'd say it's about right to have a bit of ammo by then. I'd be more inclined to agree with your nerf if making gunpowder yourself wasn't such a tedious process (unless you luck out with an early auger).

 
Its a survival game, I'm advocated players use weapons and ammo only when necessary and not as you find it. (noise = bad, Bow = Quiet )
By day 14 I don't think its intended to have 600+ 9 mm. (Which I unloaded with my SMG on that BMH night, it was quite fun )
But it is intended to have 1000+ feathers, where 1 feather = 1 arrow, right?

True survival in the apocalypse means using whatever you can find to your advantage. Not the hobbyist

survival by trekking into the wilderness for a week or weekend. Survive = good, death = bad.

 
In my personal experience this really only applies to 9mm ammunition, and that's because pistols are both plentiful and fairly high-capacity. If you have good fire discipline (only using guns for crisis situations and blood moons, going for headshots, etc) it results in you slowly amassing a huge supply of 9mm. I fully expect this to change as guns become more and more important in the later days, but for right now, in my current game, we do seem to have an abundance of 9mm.

 
One screamer armageddon you can spend over 5000 Bullets.

If its too easy for you raise the difficulty, cant be that other need to mod the game because you denie to set a lower allready implemented option.

If you want a hard game try

I looked for a nice singleplayer map that has a nice traderspot and a good startpoint, i decided forPriests Home

548391A1362E6295D53980F6038A6CB2B4332A09


Startspot @ 0 WE 2700 North

64CFE9CE439C38103C99E2FA51559F6FADAD583E
as

12 hour days

Days run

Nights walk

No loot respawn

Rest as default

And then ask the same again

 
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Seems like you don't explore enough, I always play on harder difficulties, get good with a bow, save your good ammo for hordes or critical "OHSHI!" moments.
That or you waste your bullet ammo you find.

[edit] Even at night I still do fine with the bow, I only use my ak if Im in a situation where getting a hitstun possibility could mean death.

The big deal is you cant make most ammo types for a long time as you need to find calipers for bullet casings. Which leaves shotgun to save the day. Even then I cant make enough shotgun shells as I don't find deposits of everything I need early game.

I once expended 300 7.62mm on a long hoard night (120 minutes days do have a downside) using short, controlled bursts. I had less than 100 left by morning.

Without enough ammo, people will avoid putting points into ranged even when its the late game choice. There is one specific melee build that is late game worthy, IMO.

 
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