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NerdScurvy's Modlet Collection

Ah, that does sound quite complicated. Maybe the devs with update the game to make them a bit easier to mess around with now that they're making things more mod friendly. It would be great to have, say, some nice carpet textures or more paintable labels for boxes.

 
more doors and windows are sooo needed, thank for this.

Do they protect against rain or same as the window we have at the moment? Any chance that a working window (can be opened) can be done?

 
more doors and windows are sooo needed, thank for this.
Do they protect against rain or same as the window we have at the moment? Any chance that a working window (can be opened) can be done?
They should protect from rain the same as vanilla window. I have plans for working windows - slide/tilt/swing not sure which I will try first.

 
Would it be possible to get a version of the toys that sit towards one end of the block instead of being centred so that they can be neatly placed on half block width surfaces?

 
Would it be possible to get a version of the toys that sit towards one end of the block instead of being centred so that they can be neatly placed on half block width surfaces?
Just uploaded a new version of the toybox with multiple positions for each toy.

Place the toy in the required rotation then upgrade with the garden hoe (I'll change this to something else later)

The toy will move to a different position each time hit until it returns to the centre.

You can also pickup the re-positioned toy and adjust the rotation. Works best with simple rotations.

nerds-collection-toybox-position-sml.jpg


 
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Do you have it installed server side and client side on everyones machine? Since it uses asset files, everyone has to have it loaded on their machine.

 
It looks like a pathing issue. The mod isn't packaged in standard format. If you choose extract here, it is in a folder named mod_nerdscurvy_more_doors which then contains the mod folder that then contains the folder for the mod itself. Make sure that it is the folder named NerdScurvy_MoreDoors that is in the mod folder and that inside it is the config, itemicons, resources folders and modinfo.xml. The game doesn't look very hard to find things so if it isn't where it expects it to be it just won't load it.

 
It looks like a pathing issue. The mod isn't packaged in standard format. If you choose extract here, it is in a folder named mod_nerdscurvy_more_doors which then contains the mod folder that then contains the folder for the mod itself. Make sure that it is the folder named NerdScurvy_MoreDoors that is in the mod folder and that inside it is the config, itemicons, resources folders and modinfo.xml. The game doesn't look very hard to find things so if it isn't where it expects it to be it just won't load it.
Ah ha, looks like you may be right. Gotta love folders within folders within folders. Thanks for the help.

 
Opps! The doors don't appear until you place them... Anyone help?
Go to the Mods folder and open the NerdScurvy_MoreDoors folder, create the UIAtlases folder, inside that create the ItemIconAtlas folder and inside that folder copy the icons of doors and windows that you will have in a folder called ItemIcons . Then you'll see them when you crack them.: sonrisa-nueva:

 
Go to the Mods folder and open the NerdScurvy_MoreDoors folder, create the UIAtlases folder, inside that create the ItemIconAtlas folder and inside that folder copy the icons of doors and windows that you will have in a folder called ItemIcons . Then you'll see them when you crack them.: sonrisa-nueva:
Thanks ZMax32!!!

 
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