Hi, I've been a 7 days to die player since 2015. I've had lots of fun playing this game back then but nowadays I feel like there are some mechanics that need an overhaul. I'm also a game developer, a manager of a team of 5, a 3D designer and I've worked with both Unity and Unreal engine 4 and 5.
This game is falling behind from the game industry. If a totally new player who has no knowledge about 7 days to die sees this game, they will know the game is old. This game can be enhanced in many ways and has a lot of potential. This game has the potential to be one of the best survival games out there.
The list of overhauls mentioned below are going to be in order, from the most needed to the ones that would make the game better but aren't too necessary. I also through out the explainations will give refrences to different games for a better understanding.
Melee: Let me start with an example. I hit a zombie with a sledge hammer, the sledge hammer's animation starts by going from right to left however the force applied to the zombie is perpendicular to what it's meant to be, therefore, the zombie is thrown backwards. I assume the developers of the game have used raycast instead of collision detection for melee weapons which makes it unrealistic.
Firearm weapons: Guns in this game have good potentials however when two things bring down the immersion and satisfaction of using them in this game. First is when a bullet hits the zombie. A bullet hitting a zombie does not feel real. The zombie either plays an animation (covering their face) or simply doesn't react but only a blood particle effect is shown. Bullet hitting the zombie should include the impact atleast in the animation. The second thing that takes the immersion away is the crosshair. There is no option to disable the crosshair.
Throwables: Have you ever tried to throw a grenade, a molotove or a pipebomb? It feels so delayed and is not smooth. Compare the throwing mechanism with any other game such as call of duty. You click throw it throws but in this game there is a long delay which is really difficult to calculate the throw. I am not sasying right clickiing to activate the throwable should be removed but the delay when left click is held down or even pressed is too much, it feels laggy like you're throwing a grenade in call of duty with 500 ping.
Bows: Using bows in this game is very janky. Rust is the best refrence with this game. The delay, the dropdown and everything about bow and arrows in 7 days to die feels off.
This game is overall amazing but it's only amazing knowing that there are content updates coming to this game such as the bandits and AI improvements which I've heard of. These are game changing however I'm not a big fan of the new looting system but we'll see how it goes. I just hope that the new update still has the thrill that when your opening a box your hoping for a good loot. This game should not be a wasted potential and should continue to grow in the market because it's still a masterpiece.
This game is falling behind from the game industry. If a totally new player who has no knowledge about 7 days to die sees this game, they will know the game is old. This game can be enhanced in many ways and has a lot of potential. This game has the potential to be one of the best survival games out there.
The list of overhauls mentioned below are going to be in order, from the most needed to the ones that would make the game better but aren't too necessary. I also through out the explainations will give refrences to different games for a better understanding.
- Physics and Combat Overhaul
Melee: Let me start with an example. I hit a zombie with a sledge hammer, the sledge hammer's animation starts by going from right to left however the force applied to the zombie is perpendicular to what it's meant to be, therefore, the zombie is thrown backwards. I assume the developers of the game have used raycast instead of collision detection for melee weapons which makes it unrealistic.
Firearm weapons: Guns in this game have good potentials however when two things bring down the immersion and satisfaction of using them in this game. First is when a bullet hits the zombie. A bullet hitting a zombie does not feel real. The zombie either plays an animation (covering their face) or simply doesn't react but only a blood particle effect is shown. Bullet hitting the zombie should include the impact atleast in the animation. The second thing that takes the immersion away is the crosshair. There is no option to disable the crosshair.
Throwables: Have you ever tried to throw a grenade, a molotove or a pipebomb? It feels so delayed and is not smooth. Compare the throwing mechanism with any other game such as call of duty. You click throw it throws but in this game there is a long delay which is really difficult to calculate the throw. I am not sasying right clickiing to activate the throwable should be removed but the delay when left click is held down or even pressed is too much, it feels laggy like you're throwing a grenade in call of duty with 500 ping.
Bows: Using bows in this game is very janky. Rust is the best refrence with this game. The delay, the dropdown and everything about bow and arrows in 7 days to die feels off.
- Sound Overhaul
- Animation Overhaul
- UI Overhaul
This game is overall amazing but it's only amazing knowing that there are content updates coming to this game such as the bandits and AI improvements which I've heard of. These are game changing however I'm not a big fan of the new looting system but we'll see how it goes. I just hope that the new update still has the thrill that when your opening a box your hoping for a good loot. This game should not be a wasted potential and should continue to grow in the market because it's still a masterpiece.