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Need help with locating A19's dynamic music

The NightHome property is next to the DayHome property in the DMSContent.xml
That's the music that plays when you're just at home at night time correct? I'm looking to change that little ambient chime that happens at 22:00 when it changes from day time to night time.

 
Cant say I have noticed that chime, but i will listen next time I play.  Might be a hardcoded thing.

 
@IrishManJMo I looked through the sound xml file quite thoroughly and more than once.... I too cannot find the noise it makes when it transitions from day to night, night to day, or day to blood moon night. I even tried looking at alternative xml files, but no luck.  I also considered the soudn being used for something else and labeled differently, but couldn't find something like that either! As @xyth says, I think it is hard coded.

 
@IrishManJMo I looked through the sound xml file quite thoroughly and more than once.... I too cannot find the noise it makes when it transitions from day to night, night to day, or day to blood moon night. I even tried looking at alternative xml files, but no luck.  I also considered the soudn being used for something else and labeled differently, but couldn't find something like that either! As @xyth says, I think it is hard coded.
Ya unfortunately I believe it is as well as other posts do list the name being nightfall_oneshot.wav I believe if you extract the assets themselves but I was hopeful it was also in the xml somewhere. My workaround that I'm trying to accomplish is figure out how the Trader timer works as far as sounds go. For example the Trader Speaker POI block in blocks.xml lists the sound effects that are made at the appropriate times but I can't figure out how to trigger these outside of them being part of a trader prefab. My hope was to duplicate one of these speakers but change the sound of the closing announcement to the sound of my choice. For now I'm just using regular speakers with timed relays I suppose.

 
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