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Need help with icons

nioton6

New member
hello i am an experienced modder with 7 and im having issues loading my icons into the game.

i followed the path instructions

E:\Steam Library\steamapps\common\7 Days To Die\Mods\MYmod\UIAtlases\ItemIcons

The Game starts up and says

Wrn: creating new atlas for MYmods(1)

but when i start the game all i get is a blank space

i have tryed the old resolution, (116x80) and the new one (160x160)

 
The proper path is actually

Code:
Mods/YourModName/UIAtlases/ItemIconAtlas
The information in the release notes is inaccurate and should be corrected.

Thanks to Khaine for the proper info!

 
The proper path is actually
Code:
Mods/YourModName/UIAtlases/ItemIconAtlas
The information in the release notes is inaccurate and should be corrected.

Thanks to Khaine for the proper info!
E:\Steam Library\steamapps\common\7 Days To Die\Mods\ButcherMod\UIAtlases\ItemIconsAtlas

Still wont work what are the required dimensions

am i doing something wrong

 
Icon should be:

• A .png

• 160px x 160px

• Located in Mods/YourModName/UIAtlases/ItemIconAtlas

Hope this helps.

 
As of A18, icons can be any size, but preferably a square, so that the height and width is the same.

 
Does anyone know if this works for the UI icons?

For instance:

E:\Steam Library\steamapps\common\7 Days To Die\Mods\MYmod\UIAtlases\UIAtlas

 
from patch-notes for a18:

XUi: Reworked adding/overriding UI sprites. ItemIcons now go to “<mod>/UIAtlases/ItemIcons”. The new system can also be used for the regular UIAtlas that is used with generic XUi sprites (“<mod>/UIAtlases/UIAtlas”) or completely new custom sprite atlases (any other folder name in UIAtlases). Added sprites can be any size (a sensible limit would be 1024×1024 though) and aspect ratio. Created atlases are dumped to disk for inspection when the game is ran with the argument “-exportcustomatlases”

 
I really don`t know what im doing bad. I tried everything, every example of name folder. Still ive got empty window for addon item. Im making simple Auger. Maybe there is something wrong in items file, code is that:

<property name="CustomIcon" value="DiamondAuger"/>

so should be okay. Obviously .png file is same like value for CustomIcon.

 
I really don`t know what im doing bad. I tried everything, every example of name folder. Still ive got empty window for addon item. Im making simple Auger. Maybe there is something wrong in items file, code is that:
<property name="CustomIcon" value="DiamondAuger"/>

so should be okay. Obviously .png file is same like value for CustomIcon.
Icon should be:

• A .png

• 160px x 160px

• Located in Mods/YourModName/UIAtlases/ItemIconAtlas

 


The icon name spelling and capitalization must match the name in the xml property exactly.

 
Icon should be:• A .png

• 160px x 160px

• Located in Mods/YourModName/UIAtlases/ItemIconAtlas

 


The icon name spelling and capitalization must match the name in the xml property exactly.
Its exectly same in xml file like a name of .png file. Im out of ideas. Every three points that you reminded match. Its A.png, 160x160, location is /Mods/DiamondAuger/UIAtlases/ItemIconAtlas

 
Ok, so i found out problem exist only in my dedication server. I uploaded mod to single-player game, and icon is working. Any ideas what is the problem? I add that if change icon value to any of stock 7 days to die icons, its working on my server. Only my own, custom icons not working.

 
Have you installed it on both the client and the server? It's gotta be on both. The server will not push icons to the client.

 
Ok, so i found out problem exist only in my dedication server. I uploaded mod to single-player game, and icon is working. Any ideas what is the problem? I add that if change icon value to any of stock 7 days to die icons, its working on my server. Only my own, custom icons not working.
If it works in SP then copy the modlet from your PC mod folder over to your server and it should work as long as you are running the same version of 7 Days on both machines. If you've done that then I would make sure that you aren't accidentally putting a space in one area and not the other. Go to the .png and go to rename it and copy the name and then go to the .xml and paste it in the "CustomIcon" property. You've probably tried all that but just in case I figured I'd mention it.

 
Hi everyone, help me deal with item icons. I am making a mod on 18.2, I am adding an arrow object, in the ItemIcons folder there is an image 160 * 160 in .png format

The game has an item, there is a recipe, but there is no icon that I made for this item. What's wrong, with the code I wrote, here it is.

<item name = "ammoArrowStonePaper">

<property name = "CustomIcon" value = "/ Mods / Reallife / UIAtlases / ItemIconAtlas / ammoArrowStonePaper.png" />

<! - <property name = "CustomIcon" value = "# @ modfolder: UIAtlases / ItemIconAtlas / ammoArrowStonePaper.png" /> ->

I tried to put it in another folder, but the game still does not have an icon, tell me what is wrong or what needs to be done, I already tried different options!

 
Hi everyone, help me deal with item icons. I am making a mod on 18.2, I am adding an arrow object, in the ItemIcons folder there is an image 160 * 160 in .png formatThe game has an item, there is a recipe, but there is no icon that I made for this item. What's wrong, with the code I wrote, here it is.

<item name = "ammoArrowStonePaper">

<property name = "CustomIcon" value = "/ Mods / Reallife / UIAtlases / ItemIconAtlas / ammoArrowStonePaper.png" />

<! - <property name = "CustomIcon" value = "# @ modfolder: UIAtlases / ItemIconAtlas / ammoArrowStonePaper.png" /> ->

I tried to put it in another folder, but the game still does not have an icon, tell me what is wrong or what needs to be done, I already tried different options!
You only need to reference the icon name that is in the [uIAtlases\ItemIconAtlas] folder.

Example:

<property name="CustomIcon" value="meleeToolKnifeMachete"/>

And if you want the icon to have a tint to it:

<property name="CustomIconTint" value="X,X,X"/> [where X is a set of numbers that make the color of tint]

 
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