Hello. Is that possible to implement such thing and check minimal requirements to use some item - as example armor or weapon. It can be just level or some specific custom perk which is learned some way(book maybe?)
I cant think of an in-game mechanism that stops a player from using an item that they find in the world, but I reckon I've seen that functionality in an overhaul mod somewhere.
If the weapon or item can only be crafted (and not found in the world) it can be gated behind a recipe. The recipe availability can be tied to player level, number zombies killed etc. or found in the world but found broken and requiring a recipe to fix and use.
I cant think of an in-game mechanism that stops a player from using an item that they find in the world, but I reckon I've seen that functionality in an overhaul mod somewhere.
If the weapon or item can only be crafted (and not found in the world) it can be gated behind a recipe. The recipe availability can be tied to player level, number zombies killed etc. or found in the world but found broken and requiring a recipe to fix and use.