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Refugee
Does anyone have a good understanding of how the game decides which UI window to use for Perks vs Skill Books? I"m trying to mod in book-like items as quest rewards, but I can't make them show up as un-buy-able, or format how books do, etc. They consistently show up using the Perks window, which requires completely different information and controls.
I can find the different windows in the UI's windows.xml, and the reference to it in controls.xml, but I don't see any linkage between attBook in progression.xml and those files. How does the game know attBook uses "windowSkillBookInfo" while all other attributes use windowSkillAttributeInfo ?
I can find the different windows in the UI's windows.xml, and the reference to it in controls.xml, but I don't see any linkage between attBook in progression.xml and those files. How does the game know attBook uses "windowSkillBookInfo" while all other attributes use windowSkillAttributeInfo ?