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Need help to get higher broader mountains and more rivers

xxx73

Test done and Ive got your border radiation zone marked off with gravel. I can also it in wasteland now, but it might not be as noticeable. I thought about signs or a fence, but the sign heights would be static unless I fixed by hand, which eh. Im going to try and non solid pattern with the border gravel and see how it looks and if its noticeable to players.

 
@xxx73

Good water and mountains wont be an issue anymore. At all. lol. Nitro's new map creation tool is incredible. Ive already got a new map for you and its faaaar beyond anything else in A17, best remote sites I have ever seen and thats just the first map i made. Its really incredible. I keep you posted.

https://imgur.com/UX8D4Ms

https://imgur.com/k6HtKIj

https://imgur.com/VSKuCkB

Edit. I cannot understate how good these maps are. The RWG is much improved, specially roads and the amount of options to generate. Rivers are basic, but the option for small lakes and the larger sized lakes generated really make up for it. You will 100% get your remote adventure 16k map. Im still planning on a good section of highway, but its going to play a smaller role in a map like this. The rwg generated roads up into portions of the mountains are better than anything I could draw without taking 2 weeks to do. I will keep the road parts I want and redo the rest. Very big step forward in maps.

 
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@xxx73
Good water and mountains wont be an issue anymore. At all. lol. Nitro's new map creation tool is incredible. Ive already got a new map for you and its faaaar beyond anything else in A17, best remote sites I have ever seen and thats just the first map i made. Its really incredible. I keep you posted.

https://imgur.com/UX8D4Ms

https://imgur.com/k6HtKIj

https://imgur.com/VSKuCkB

Edit. I cannot understate how good these maps are. The RWG is much improved, specially roads and the amount of options to generate. Rivers are basic, but the option for small lakes and the larger sized lakes generated really make up for it. You will 100% get your remote adventure 16k map. Im still planning on a good section of highway, but its going to play a smaller role in a map like this. The rwg generated roads up into portions of the mountains are better than anything I could draw without taking 2 weeks to do. I will keep the road parts I want and redo the rest. Very big step forward in maps.
Yeah I tested his tool, really cool, but I have big problems with biomes, only getting grassland and snow, no burnt forest, and very small dessert, and no wasteland except borders, one maps with normal biomes or mountains and rough terrain.

 
Yeah I tested his tool, really cool, but I have big problems with biomes, only getting grassland and snow, no burnt forest, and very small dessert, and no wasteland except borders, one maps with normal biomes or mountains and rough terrain.
Should not be a problem, Ive already edited the boimes completely on 2 of the Nitro maps without issues. I also really like the changes to road creation. Im hand building a 4k adventurers map with some more detailed biome painting and all custom prefab and road placement for another request. These guys like remote areas as well, so this is my attempt at a pocket sized non standard no modern city remote adventure style map. I will be sharing the map for download probably within a few days if i dont get sidetracked with real life stuff.

A few questions for you? Outside of a custom zone, what would you prefer for border biome? We can fool with adding other biomes at another time, but its not something we should wait around for unless you are actively working on implementing it for this server build.

Also, please give me in % you preferences on biome placement from highest to lowest. This new map generator with the way I do my own maps, we can really be a little more picky than before. Those % will also let me know if Im working too hard to create something that just isnt there for a certain map and maybe i should recreate. Im getting better at transitioning from one biome to the other with just the right balance entering for either one to the other.

 
A few questions for you? Outside of a custom zone, what would you prefer for border biome? We can fool with adding other biomes at another time, but its not something we should wait around for unless you are actively working on implementing it for this server build.
I prefer borders as they was in earlier alphas, looking like wastland, but I guess water can also work as border, giving an island feel. The most important is that players get a chance to understand that the borders is getting close

Also, please give me in % you preferences on biome placement from highest to lowest. This new map generator with the way I do my own maps, we can really be a little more picky than before. Those % will also let me know if Im working too hard to create something that just isnt there for a certain map and maybe i should recreate. Im getting better at transitioning from one biome to the other with just the right balance entering for either one to the other.
I have not thought much about this, I just like there to be many different biomes in mixed sizes mixed together. Overall I guess something like this would be ok:

Forest 30%

Snow 15%

Dessert 15%

Water 5% (Mostly rivers and smaller lakes)

Wasteland 15%

Burn-forest 15%

On a 16k map, biomes could be anything from 500m to 3km. Also separating biomes with tall mountains and rivers is nice.

 
I prefer borders as they was in earlier alphas, looking like wastland, but I guess water can also work as border, giving an island feel. The most important is that players get a chance to understand that the borders is getting close
Hadnt thought about adding water, though I have gone on a few unsuccessful hunts to get my hands on some of the experimental island maps from a few months ago, im really regretting not making 20 of those to use now lol. I could do water, but it will be prefabbed in and probably wont give an island effect. Water will continue to be underutilized till they fix it, hopefully next version. Mos of these new maps, like my others, i cannot seem to get water too deep, which honestly poses no problem for me, as i can and go generate an occasional 10+ deep lake if it serves some purpose on the map, but IMO they are never 100% as good as the natural ones.

Im doing this smaller map as a test run up to your map and so far the wasteland border does the job, though i made sure no other wastelend is touching the border anywhere, that would be the only tricky place to detect it for a players, as im hand making them, i will try my best to make the line clear in those spots. If we had custom biomes to spare i would use one for that purpose, but i think they are too valuable atm for that.

I have not thought much about this, I just like there to be many different biomes in mixed sizes mixed together. Overall I guess something like this would be ok:

Forest 30%

Snow 15%

Dessert 15%

Water 5% (Mostly rivers and smaller lakes)

Wasteland 15%

Burn-forest 15%
This is roughly the ratio i shoot for, and on a 16k map, it will be easy. Water we are at mercy of map, but that % is not hard to achieve naturally. Lakes more than river, but some rivers as well. Snow, forest and desert are my anchors. Wasteland i give 10-15%, then spread some out in spots tied to POIs. Burnt forrest i use more for a transitions and borders, maybe one large burned out forrest, which for 16k will be substantial.

On a 16k map, biomes could be anything from 500m to 3km. Also separating biomes with tall mountains and rivers is nice.
Theres nothing worse than a really noticeable biome change right in the middle of a nice area. I always split up biomes based on the natural features. Certain biomes also blend nicely where others look stupid, so i only blend transitions where it makes things look better or more real.

I also got permission to pack my maps with the hdhq pack included, so im really going to tweak the tree numbers and things included in prefab spawn for trees etc.

 
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