Again wow, and thank for quick reply.For now I let you work your magic.
About HDHQ, I just tested it since you mentioned it. Some things is really awesome there, but the biomes modlet was very repetitive. It looked the same in the same biomes everywhere i went: In default game the same biomes have more variety, with more open. less dense, and more dense areas, here was everything very dense. Even cities had same density as wild landscape. I like landscape have less visibility, but not everywhere. Is it possible to adjust so i can combine more open parts, partly dense and really dense in same biomes?
Also a few other things. All A17 trees that is more lush and have branches down to the ground is completely missing. This trees made the forest look dense with much less trees, and they look much better than the A16 trees. So I wonder if the modlets is only A16?
Another missing feature I like, is that the density of trees is reduced the higher the landscape is, I did not see anything like this in HDHQ.
Yes, the mod sorta wipes the biome's trees and adds them back in as prefabs more or less. You can change the density, but honestly, even at full density, it still draws less triangles (ie RAM) and changes the experience quite a lot. But yes, if you are loving the vanilla trees, its a lot different. I do miss the days when there were two forest biomes. A wetland/swamp and an open plains would both be nice in addition to these biomes...
So here is the config file, theres one for each biome, this is snow. The first group is whats being removed. Removing the ones you want back in the game from that list might do it, but might cause problems, I would start there if you want both. The 2nd group is the added trees. You can see here I have them set to 0, this is because I am currently editing map and need to see ground to tweak biomes and place roads etc.I load in another set when i want to see it how it will be in game.
<configs>
<!-- Snow Decorations -->
<remove xpath="/worldgeneration/biomes/biome[@name=snow]/decorations/decoration[@blockname=treeWinterEverGreen]"/>
<remove xpath="/worldgeneration/biomes/biome[@name=snow]/decorations/decoration[@blockname=treeWinterPine13m]"/>
<remove xpath="/worldgeneration/biomes/biome[@name=snow]/decorations/decoration[@blockname=treeWinterPine19m]"/>
<remove xpath="/worldgeneration/biomes/biome[@name=snow]/decorations/decoration[@blockname=treeWinterPine28m]"/>
<append xpath="/worldgeneration/biomes/biome[@name=snow]/decorations">
<decoration type="block" blockname="HDHQ_AlpineWinter1Prefab" prob ="0.0" rotatemax="3"/>
<decoration type="block" blockname="HDHQ_AlpineWinter2Prefab" prob ="0.0" rotatemax="3"/>
<decoration type="block" blockname="HDHQ_AlpineWinterMed1Prefab" prob ="0.000" rotatemax="3"/>
<decoration type="block" blockname="HDHQ_AlpineWinterSm1Prefab" prob ="0.000" rotatemax="3"/>
<decoration type="block" blockname="HDHQ_AlpineDead1Prefab" prob ="0.000" rotatemax="3"/>
<decoration type="block" blockname="HDHQ_AlpineDead2Prefab" prob ="0.000" rotatemax="3"/>
</append>
</configs>
Best thing with these biome mods is you can tweak or remove cleanly in a single restart, nice and easy. Im definitely designing this for use use with hdhq due to the vast space, but feel free to use or not. It will def feel more empty at 16k, but that was already the case w rwg. Your choice.
Heres the rough map. It will look a lot different biome wise when im done, but the mountains and river are really good. I threw out the last map after running this one at the last second after reading your first post again. The maps were just too flat and will make a map this size dull. This map with the denser mountain groups and biome special effects will look incredible.
https://workupload.com/file/Wr5PBPaf