xxx73
Refugee
Hi guys
I don't like the food poisoning mechanic as it is now, it drain too much food too fast for me.
So I want it to drain less food or do it over time so it is possible to react and stop it.
I think this is the current code for food poisoning:
Have fun
I don't like the food poisoning mechanic as it is now, it drain too much food too fast for me.
So I want it to drain less food or do it over time so it is possible to react and stop it.
I think this is the current code for food poisoning:
I have tried to change foodAmount with no luck, and I tried removing all "RemoveBuff" settings with no luck. I admit I dont understand this buff so if someone could be so nice to come with some suggestions, that would be appreciated.<buff name="buffIllFoodPoisoning01" name_key="buffIllFoodPoisoning01Name" description_key="buffIllFoodPoisoning01Desc" tooltip_key="buffIllFoodPoisoning01Tooltip" icon="ui_game_symbol_food_poisoning" icon_color="255,128,0"><damage_type value="Disease"/>
<stack_type value="ignore"/>
<duration value="5"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Water" operation="add" value="-20"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Stamina" value_type="modifiedmax" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Stamina" value_type="modifiedmax" operation="add" value="3"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="player#vomit"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$foodAmount" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$waterAmount" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$foodAmountAdd" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$waterAmountAdd" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$foodAmountAdd2" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$waterAmountAdd2" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$waterStaminaRegenAmount" operation="set" value="0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHealHealth">
<requirement name="CVarCompare" cvar="medicalHealthAmount" operation="LTE" value="0"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHealStaminaMax"/>
<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHealWaterMax"/>
<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWaterStaminaRegen"/>
</effect_group>
</buff>
Have fun
