Ashlockheart
New member
First I just want to say Grats on meeting your goals, and getting the game off the ground. More importantly Grats to the whole team for working hard on the video game. Your all doing great. I have been enjoying play the game. I love the concept of the game, and were you are going with it. With that being said, I think there are many things I feel could be improved on. These are just my thoughts, and they are not things that should be added.
1. The menu.
when the game opens up is not all self explained. If I am playing the game for the first time I will not know what blood moon's are. I will not know what happens when I make the day cycle 90 mins vs 60 mins, and so on. So for new players you would have to experiment with the game. Experiment can be a good thing, but it could also cause you to have less of a interest in it if you have to figure out things to much.
2. game play.
When you start the match you have some basic quest to gather, and make things. Those are good, but when I first started a game I did not hit trees, bushes, or plants. My first thought was I needed tools first, and started looking around. So I think the starting game play could have a little more guiding, and it would also be a good idea to give the option to turn guides off so you don't have to do repeats for advance players.
3. Questing/grinding.
So in the game you can choose to do Trader Quest, or grind to gather resources. Having choices is the best part of this game, how ever I do find my self being bored waiting for night to finish, because day time is made clear to be the better time, and you can do things easyer during the day. We need more options, and things added in for night so it does not feel so sluggish, and a waiting game for night to finish. I feel Day, and Night should both have great fun, and matter. It shouldn't be just day to have the most interactions. Night needs love basically.
4. Npc's/story.
In the game there really is no other characters. Its just the Character you made, and the trader. There is no adventure/story to pull you into long hours. This is something that Subnautica did so well. Subnautica gave a story/Characters you like, but they were not pushed or made the ultimate focus. They were there to hold your attention over the grind/recourse gathering. So I think Npc's, and story interactions would help a void just gathering and building get to boring, and sluggish. Yes I am saying the grind/gathering is fun, and boring at the same time, but the boring part it hitting faster than the fun. So I think there can be things added to help hold your interest on top of the grind/gathering.
5. Crafting
The Crafting system has gotten better, but there is still more room for improvement. Repairing does not feel simple to find, and it does not feel flushed out. The keys for everything for the crafting system does not feel flushed ether. A for repair, and W for were something even though W is forward, and A is for moving right. So it just feels off. I still enjoy what you have made. I just feel it should be tweaked more.
6. Why the name Funpimps? I think its funny, and I like it. I just really want to know who came up with the funny name.
7. I hope you guys do add more things, keep making those Evil dead references.
These are my thoughts so far. I do love the game, and I think you guys have done a great job. Thank you 7 days to die team for all your hard work.
1. The menu.
when the game opens up is not all self explained. If I am playing the game for the first time I will not know what blood moon's are. I will not know what happens when I make the day cycle 90 mins vs 60 mins, and so on. So for new players you would have to experiment with the game. Experiment can be a good thing, but it could also cause you to have less of a interest in it if you have to figure out things to much.
2. game play.
When you start the match you have some basic quest to gather, and make things. Those are good, but when I first started a game I did not hit trees, bushes, or plants. My first thought was I needed tools first, and started looking around. So I think the starting game play could have a little more guiding, and it would also be a good idea to give the option to turn guides off so you don't have to do repeats for advance players.
3. Questing/grinding.
So in the game you can choose to do Trader Quest, or grind to gather resources. Having choices is the best part of this game, how ever I do find my self being bored waiting for night to finish, because day time is made clear to be the better time, and you can do things easyer during the day. We need more options, and things added in for night so it does not feel so sluggish, and a waiting game for night to finish. I feel Day, and Night should both have great fun, and matter. It shouldn't be just day to have the most interactions. Night needs love basically.
4. Npc's/story.
In the game there really is no other characters. Its just the Character you made, and the trader. There is no adventure/story to pull you into long hours. This is something that Subnautica did so well. Subnautica gave a story/Characters you like, but they were not pushed or made the ultimate focus. They were there to hold your attention over the grind/recourse gathering. So I think Npc's, and story interactions would help a void just gathering and building get to boring, and sluggish. Yes I am saying the grind/gathering is fun, and boring at the same time, but the boring part it hitting faster than the fun. So I think there can be things added to help hold your interest on top of the grind/gathering.
5. Crafting
The Crafting system has gotten better, but there is still more room for improvement. Repairing does not feel simple to find, and it does not feel flushed out. The keys for everything for the crafting system does not feel flushed ether. A for repair, and W for were something even though W is forward, and A is for moving right. So it just feels off. I still enjoy what you have made. I just feel it should be tweaked more.
6. Why the name Funpimps? I think its funny, and I like it. I just really want to know who came up with the funny name.
7. I hope you guys do add more things, keep making those Evil dead references.
These are my thoughts so far. I do love the game, and I think you guys have done a great job. Thank you 7 days to die team for all your hard work.