I can't even do quests with loot re-spawn disabled, as I always have since 2014. Quests just respawn loot anyway. Loot shouldn't respawn ever, if loot respawn is disabled. And there is a silly bug that makes all the grass disappear after starting a quest.
-When the structure is reset by a quest all the containers that were looted should keep their inventory/state. In the case that the container was destroyed, it should be replaced, and count as if it was just looted and be left empty.
-I can imagine the grass bug is already known and will be fixed.
Awful stone age concept. Gun crates should have proper GUNS in them, tool crate should have proper TOOLS in them, and med crates should have proper MEDS in them. No point to looting anything with the stone age in effect until gamestage 50, and getting to 50 takes a long time. It's easy to get iron tools up and running from the forge, but they are removed from the loot tables anyway.
-Restoring the A18 loot system would fix the problems I have with it.
Using 50 pillars for a melee base is still not great because dogs can get through.
-Not allowing dogs to get through them would be nice, more base building options is better.
Injury system that forces you to wear armor and there for have poor stamina.
-If the stamina cost of armor was reduced that might make it better.
I played Navezgane for 7 days and not one dear, ridiculous considering how much I have to eat in this alpha.
-Making deer spawns less random would be nice.
Zombies rock their head back and forward so much when hitting walls. That it's a pain to use the bow to shoot them from above.
-A little bit of zombie head movement when they hitting walls is fine and balanced, but it needs to be reduced. More viable base defense options is better.
Zombie hit boxes are terrible. It's happened more times then I can count, I watch my arrows pass through their face.
-Fix the hit boxes, sync issues, or whatever is causing the problem.
On the positive note.
The new lighting looks good.
The new zombies look good.
The dynamic music is nice.
The new guns are a nice edition.
Unfortunately, nice graphics don't make or break a game.
You can get offended, say I'm complaining too much, and try too undermine what I say, but these are just my honest opinions about alpha 19. No harm intended, it's just my honest feedback with some possible changes and solutions that I think would make 7 Days To Die a better game.
-When the structure is reset by a quest all the containers that were looted should keep their inventory/state. In the case that the container was destroyed, it should be replaced, and count as if it was just looted and be left empty.
-I can imagine the grass bug is already known and will be fixed.
Awful stone age concept. Gun crates should have proper GUNS in them, tool crate should have proper TOOLS in them, and med crates should have proper MEDS in them. No point to looting anything with the stone age in effect until gamestage 50, and getting to 50 takes a long time. It's easy to get iron tools up and running from the forge, but they are removed from the loot tables anyway.
-Restoring the A18 loot system would fix the problems I have with it.
Using 50 pillars for a melee base is still not great because dogs can get through.
-Not allowing dogs to get through them would be nice, more base building options is better.
Injury system that forces you to wear armor and there for have poor stamina.
-If the stamina cost of armor was reduced that might make it better.
I played Navezgane for 7 days and not one dear, ridiculous considering how much I have to eat in this alpha.
-Making deer spawns less random would be nice.
Zombies rock their head back and forward so much when hitting walls. That it's a pain to use the bow to shoot them from above.
-A little bit of zombie head movement when they hitting walls is fine and balanced, but it needs to be reduced. More viable base defense options is better.
Zombie hit boxes are terrible. It's happened more times then I can count, I watch my arrows pass through their face.
-Fix the hit boxes, sync issues, or whatever is causing the problem.
On the positive note.
The new lighting looks good.
The new zombies look good.
The dynamic music is nice.
The new guns are a nice edition.
Unfortunately, nice graphics don't make or break a game.
You can get offended, say I'm complaining too much, and try too undermine what I say, but these are just my honest opinions about alpha 19. No harm intended, it's just my honest feedback with some possible changes and solutions that I think would make 7 Days To Die a better game.
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